Honestly at this point I feel like if Skyrim were completely bug free, it’d actually be less entertaining than it is, because sometimes it’s fun to exploit some of them or watch some experienced player completely break the game at every turn to do ridiculous things like beat the game without even using the walk controls.
Bug acceptability is based entirely on the effect hey have on the general player experience.
Fun, useful, interesting, optional = good.
Disruptive, harmful, game breaking, unavoidable = bad.
I have a personal one year embargo on starfield for this exact reason.
Not touching it t until a year after release, waiting to see if it’s fucked or not… Bethesda, eh.
Got couple bugs in here, some broken scripts right there
The fans will fix it anyway so we don’t care
Surprised there’s not already a placeholder on nexus mods for unofficial starfield patch.
Give it 5 or 6 years and you can get the Definitive Deluxe Starfield Special Game of the Year Edition. Pretty good deal.
You’ll definitely know within a day, at most a week, how fucked it is. The only kind of bug I can think of that may take so long to come out is if there’s a save bug that wipes saves. Which is more of a concern on console.
True, but I figure a year gives me time to see how things pan out. You need some time to find out what the community patches will be like.
Such a pathetic state of affairs.
This is honestly not a bad idea.
I’m not sure about mods, but if the game is modable, it gives you a year for all that to be created and your experience is going to be way better.
It’ll almost certainly be moddable, but the only mod I’ll have on my first playthrough will be the unofficial patch. Maybe a UI overhaul if it’s as console-centric as vanilla Skyrim.
At least in Bethesda’s case, the bugs are rarely game-breaking. Must of them are just visual or physics bugs which can be amusing. If Starfield releases in a similar state to Skyrim’s launch, I’ll be happy.
Then again there was that one game-breaking bug on PS3 when your Skyrim save got too big. Hopefully we don’t have a repeat of that.
I almost like the bugs and feeling like Bethesda games are breaching at the seams because they made so much possible.
Personally, in retrospect, I feel like Bethesda games did less “push the boundaries” and more “spread the spill”.
Skyrim was always touted as this deep character development based game, but in terms of functional combat mechanics and interactability it felt wide as an ocean, but actual meaningful character development both personal and story driven, seems only as deep as a puddle.
I genuinely don’t understand the Hype skyrim gets, and I say that as someone who has played a shit ton of skyrim.
Skyrim is so simplified and boiled down compared to even oblivion.
I had plenty of issues with quests and scripts not running when they should when I played through Skyrim the first time.
Might’ve been a PC thing though.
at least on PC you can pop the command console and fix it if you look up the command for it.
game consoles are just stuck trying to reload, or worse, losing possibly hours to going back to old saves until the problem didnt trigger.
Yeah, I did that a lot. It does take you out of the experience though.
When it comes to Bethesda games I prefer to wait a few years until the modding community has matured and fixed everything. The games are usually not worth playing just by themselves.
physics bugs arent so amusing when it causes quest items to fall through the floor into the endless void of misery, forcing you to reload a save repeatedly until it decides to not phase through solid matter.
WE RESPECT THE LAWS OF PHYSICS IN THIS GOD DAMN HOUSE, GOD DAMNIT.
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If Starfield can’t pull off what No Man’s Sky is now, at launch; it’s going to be a rough ride with everything they promised.
I can’t wait for Starfield to come out. If it’s a broken mess on day 1 and there will be lots of juicy internet drama. It might even be as entertaining as the 2020 presidential debate.
If?
Its a Bethesda game.
Bethesda has never released a game that wasnt a broken mess.
Thats why they support modding so much, they basically outsource testing and bugfixing to their community of eager modders.
Thats why they support modding so much, they basically outsource testing and bugfixing to their community of eager modders.
Good point. It could be a lot worse. They could not do mod support and still release broken buggy games like many other publishers do.
Bethesda as a company dies as soon as they try to lock down modding to their monetized creation club bullshit.
If? If?! Seems like I’ve found a Bethesda shill :D
How can I get in on that action? That has to pay some sweet cash.
Indeed. So many problems are fixable too, to the point where users have patches for hundreds of the game bugs by just modifying attributes and using the game engines scripting. It’s honestly unexcusable, they can do better than this.
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That’s not a bug, it’s a feature.
Just Tod Howard streamlining your RPG experience so that he can say “it just works”.
But hey, you can now use Amiibo and get Zelda gear, so cool and worth it!!
You say that, but I would not be surprised if there were people who genuinely have that view.
I will always be salty about the secret tunnel out of Riften’s jail being broken.
Who do you think has been reposted/released the most, this joke or the Skyrim game?
We don’t make bugs, only happy little accidents. Kind of actually true in Bethesda’s case–the glitches are usually pretty hilarious.
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It’s a feature not a bug 😂 honestly their bugs are usually hilarious and enjoyable