It’s happening folks
:D
he’s back!🎉
This was a great video. I’ve done nothing in Godot yet but I watched the video all the way through and I’m super motivated to try it out this week. Perfect timing as I’ve been wanting to pick it up and start learning how to build games.
There is this one game that I’ve been making for about 10 years now. I make it in one engine get annoyed with it and stop, then make It again in a different engine.
Apparently Unity was actually not that easy to use so possibly my frustrations with it were actually from that rather than anything else. I was going to try Unreal and I may still do that but it’s nice to have a open source engine so it’d be worth trying in that one too.
Fuck yes. Planning to follow all these tutorials as they come out. Have a game idea I’d love to make a reality. Itching to just make anything though.
Could somebody with a youtube account ask him to upload these to https://tilvids.com or some other peertube place too? Would be sweet.
There is an email listed on his github account if you want to send a suggestion.
But YouTube may be a handy revenue stream so there may be an incentive to keep it on the platform.
He stopped making videos 3 years ago and said open source progress in gamedev has restored his enthusiasm. So he might be willing to share his videos on principle.
I don’t think there are enough people using peertube to make a decent dent in his revenue stream…
You don’t need a YouTube account to be able to watch YouTube you can just follow the link. Although honestly I don’t understand the hate for YT. I mean sure the ads are annoying but ad blockers exist and still work, despite all of Google’s machinations.
It’s about privacy and creating a federated alternative to youtube, just like lemmy is a federated alternative to reddit.
Holy fucking shit, he began with a 1 hour and 17 minute video? Goat
Just skimmed the video, it’s pretty good! Provides a good crash course for people to just start making a platformer, it definitely skims some important topics like physics layers or how to properly use tilemaps, but I expect follow up videos to start explaining things more.
Not entirely through the whole video yet but so far it seems easy enough to follow without much if any background knowledge. Some of those Godot tools, especially the 2D related ones shown, are something I wish RPG Maker would’ve expanded upon instead of adding the whole Ruby scripting thing, which to me always felt going against the whole spirit & point of the engine. Maybe visual programming can, in the future, become some sort of slightly advanced substitute / replacement for those struggling with learning programming languages.
I feel like this is the one thing really “holding Godot back,” from what I’ve heard from non-programmers getting started in gamedev.
I’m a programmer by trade, so I’m more than happy to write code, but a nice visual scripting language would really open it up to newbies. Hell, my first language was GameMaker’s drag & drop system, so I can definitely appreciate the utility.
I don’t understand the irreverence of this guy. His tutorials have always been notorious for being terrible practices that don’t scale at all if you try to make anything bigger than a small one level game.
If he was giving professional software advice I think him giving mediocre software advice would be a bad thing. However this is a video designed for people with little to no experience, and the terminology/technology should reflect that.
There is a saying, don’t let perfect be the enemy of good, and I think that applies here. just getting a project started and done is a good thing, even if your software practices are bad, those come with more practice anyway. When you are learning a new skill you start with small pieces and then add onto it over time.I wouldn’t start teaching someone micro optimizations or design patterns before I teach them how a for loop works.
Now you can make an argument to just learn best practices from the start, and generally I agree with that, however some people get overwhelmed with all the concepts at once and so I see no real issue in learning one way first then learning a better way second.
Is there anyone that you would recommend instead?
For Unreal I can recommend a good one. But I haven’t used Godot in almost a year, so not really. I’m waiting for them to implement some of the landscape streaming features necessary for larger games before I dip my toe back into Godot. Kind of a waiting game at this point bcz I don’t know enough about engine dev to implement it myself sadly.
Gamedev newbies are not going to learn Unreal Engine my dude. I think you’re completely missing the point here. Might as well suggest to learn C++ for your first programming language, which is a fantastic way to discourage people from ever getting into programming.
One of my best friends learned Unreal as his first game engine. You dont have to use c++, there’s blueprints, which are honestly quiet easy to use bcz it’s visual scripting. But, im also not suggesting newbies learn unreal as their first language, so I don’t know why you even brought it up. I mentioned Unreal bcz that’s what I’ve been using the last 3ish years. OP asked for a recommendation as an alternative, and I didn’t have one bcz I haven’t used Godot since the Beta 4 came out about a year ago.
I’m not sure what is worse. Your grammar or just how far my point flew over your head.
Can you provide examples of such in this video?