In the end I don’t understand why the only change they made in the Good Place is adding a death door.

Why not let the truly epic gamers go into a Prestige door that reincarnates them as another human (or optionally animal) (possibly with some customization options for where they spawn and how they look), but you get skill points to use on whatever you want, and also you get to keep all your Good Points.

There’ll be leaderboards and the elite MLG gamers will compete in tournaments to get the most Good Points possible in a set time, or like 1 million points% speedruns. Imagine how pog that would be. No one would ever want to leave, and they’re doing good for the world (like actual angels coming down from heaven).

Oh and also add a Campaign mode door designed by Architects where they can do different levels with different challenges, all related to being good, all increasing their skillset of making people happy. And they can find rare skills/talents and body customization options that they keep when they prestige.

Tell me your honest opinions. I’m a genius, right? I should honestly be the next Leader of The Good Place

TL;DR make The Good Place a video game so people stay there longer because they’ll be addicted to getting good scores and getting to the top of the leaderboard (imagine how hard Tahani would go)

  • @Lemming421
    link
    English
    97 months ago

    Bless you, you sound young.

    In the end I don’t understand why the only change they made in the Good Place is adding a death door

    You will as you get older. All of your suggestions sound terrible to me as ideas for the afterlife, but twenty years ago probably wouldn’t have.

    Not everything hast to be gamified.

    • @linja
      link
      English
      17 months ago

      I’m 26 and if there’s no death door in my Afterlife, I’ll spend the next hundred thousand years inventing it. When I’m done, I’m done.

      • @P00ptart
        link
        English
        110 days ago

        I’d be through that door before they’re even done with the speech.

  • Phoenixz
    link
    fedilink
    English
    27 months ago

    U lawats thought that the best solution was to allow people to slowly forget over time, just like in real life. This way you keep on doing things, keep in having fun forever and you’ll never get “I done everything” because at the end when you have done everything, you’d have forgotten most of what you did before.

  • @linja
    link
    English
    17 months ago

    Excellent shirtpost. I am physically revulsed. (Are there tags on Lemmy? You should probably tag this. I know the joke is better if you don’t, but people clearly don’t get it.)

    Seriously though, while maximising good in the world is obviously a good thing for humans, the Afterlife runs on balance over virtue: half the beings there are literally evil incarnate, and they need human suffering to survive. We all think it’s sad when a seal gets eaten by a polar bear, but if no seals get eaten, the bear dies. It seems cruel, and it is, but it’s also utterly irrelevant: everyone goes to the Good Place, and their existence there is thousands of times longer than their existence on Earth; so even if they live the most miserable, gruelling lives imaginable, it counts for nothing in the long run.

    Also, trying to get points means you can’t get points, so the idea is DoA anyway. (Yes, that was in S1 and they changed the system in S4, but it was never stated that they changed the scoring itself.)