• @[email protected]
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    296 months ago

    Everybody that actually made the decisions leading to a shit game probably kept their jobs, while the devs get laid off.

  • @mrfriki
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    226 months ago

    It probably would have been a good solo game had they chosen that path from the beginning.

    • @[email protected]
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      76 months ago

      Yeah, I feel like that would’ve been the best route…Arkane proved they were amazing at that sort of game! Rebooting it into a solo, single-player experience could’ve worked. Instead, they were forced down a path unfamiliar to them, just because executives meddled and wanted yet another multiplayer/co-op game.

      • @Dagnet
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        36 months ago

        Dishonored has, in my opinion, the best level design of all games ever created and it’s not even close. I’m so sad to see their studio go like this… What a waste of talent

        • @[email protected]
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          36 months ago

          I hope Arkane Austin devs can unite once more to make a cool game; As corporate funded games tend to be way too safe and often disappointing. Seeing them make a breakout hit would be like egg in Microsoft’s face, I’d feel a rush of schadenfreude!

      • @[email protected]
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        6 months ago

        I don’t think multiplayer was the problem outside of not having enough time for the rest

        But it’s Bethesda, you don’t go in expecting a good or finished game

        • @[email protected]
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          6 months ago

          Bethesda only published the game (obviously had some influence on development by way of making demands), Arkane Austin was the developer. The scuttlebutt that I could find was that internally they weren’t interested in making a multi-player/online game. So, it was a problem because it led to understaffing due to so many members leaving the project after losing hope in their Redfall game. It created a mess that lead us to the release version of Redfall. There were strokes of Arkane genius within the bones, but the flesh was poorly constructed as a result. If Arkane Austin weren’t pushed in a bad direction by their publisher, Bethesda; I feel that we could’ve gotten a better version of Redfall. Microsoft shouldn’t have closed their studio because of that failure, such a short-sighted move enacted by an inept executive looking for quick savings.