• @BigWumbo
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      36 months ago

      The PvP experience itself has actually never been in a better spot imo in terms of content delivery and balance cadence

    • @MysticKetchup
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      6 months ago

      I thought Valorant took that spot?

      • @[email protected]
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        296 months ago

        That’s more of a Counter Strike clone. The “abilities” are more akin to CS utilities like smokes and flashes than they are to Overwatch characters. The rest of the game is pretty much a direct copy of CS.

      • Illecors
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        216 months ago

        It’s actually a technical problem - Valve is running 1 bit computers that, due to binary origins, can only represent 2 states. They’d love to release hl3, but that would require coming up with the whole new architecture - at least doubling up to 2 bit cpu. Imagine the headache of adapting all the toolchain to build the game!

        • ferret
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          36 months ago

          Valve could trivially circumvent this limitation by using a multi-precision library such as MPFR

          • Illecors
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            36 months ago

            See, that’s a common mistake - MPFR library is a C library for multiple-precision floating-point computations with correct rounding. Valve is, unfortunately, still stuck to integers. Their floating point appears to be functioning correctly as they’ve managed to avoid kernel panic releasing hl2e{1,2} - you can look at that as floats 2.1 and 2.2.

  • @[email protected]
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    206 months ago

    what is a hero shooter and what makes it overwatch-style?

    I’d think tf2 would be one.

    • Bigmouse
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      146 months ago

      You’d be correct about tf2.

      I would define a hero shooter as having Moba style characters in a Counter Strike style environment.