• @[email protected]
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    813 days ago

    My local playgroup has moved entirely to playing with proxies. It improved the experience immensely. Knowing that everyone has access to the same card pool and having the less financially stable members of the group able to bring multiple decks to the table rather than just one mediocre one has been a huge boon. Highly recommend anyone else do the same.

    • @[email protected]
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      613 days ago

      Agreed. Just make sure to have the discussion about what cards you shouldn’t proxy, even though you can (looking at you Jokulhaups).

      • @[email protected]
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        512 days ago

        Yeah, we laid some basic ground rules, everyone’s stuck to it, and it’s been great. Would be nightmarish if we hadn’t, though, I’m sure.

          • @[email protected]
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            12 days ago

            We banned basic land destruction of unmodified lands (including mass land destruction that incidentally hits basics like Armageddon and Jokulhaups), some of the more oppressive stax pieces, mostly things that create locks where people can’t play the game, a handful of cEDH caliber cards, and certain types of infinite combos (2-card infinite combos where one card is your commander, for instance). One could argue that this creates an imbalanced environment by favoring strategies that take advantage of these rules, like ramp decks and lands strategies, and one would be correct - we’ve banned a lot of the normal ways to counter those strategies, but we maintain an overarching ‘Don’t be a dick’ rule that has so far covered it.