I’m really not one to complain about how a game is unplayable, but this patch’s helltides updates legitimately mean I’m stopping interacting with this feature until they fix it. Which I’m actually really sad about, because I was just getting into it. Between class nerfs, chest price increases, and extra level to enemies I just spent 10 minutes of a helltide getting about 7 cinders from mostly normal mobs. (They didn’t say so in the patch but it seems like the cinders drop rate is lower now too). “Risk-reward” is one thing, but if there’s no actual reward then it’s not worth doing.

  • @[email protected]
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    161 year ago

    Same, just played 20 mins in the Helltide and managed a whopping 18 Cinders. Its no longer worth to do Helltides unless you are in a full group and stand a change of getting enough Cinders before the time is up.

  • @specseaweed
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    111 year ago

    Oh man did they screw up Helltides.

    Welp, done with that.

  • @Fish89
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    81 year ago

    That’s if you can survive long enough to spend them. My Druid was finnaly starting to feel good. Now I can’t even stay alive in the helltide.

  • @[email protected]
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    71 year ago

    As they were before, they weren’t really worth the effort. Now they seem like a totally lost cause. Hopefully they’ll measure the effect of these changes on player participation and rebalance them again.

    • @trankillity
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      81 year ago

      They were definitely worth the effort before if you were specifically going for the Mysterious Chests. Now those have been boosted in cost, it may be less worthwhile.

      That being said, uniques can now drop from Helltide chests, and drop rates for non-Mysterious chests have been increased so it might be a zero-sum change.

  • @mohrbius
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    31 year ago

    Oh wow. I didn’t update my system with the patch yet but this sounds BAD. Thanks for the heads up, honestly. I won’t poss away my time if they’ve destroyed the point of Helltides.