- cross-posted to:
- games
- cross-posted to:
- games
Capcom have to have gotten an up front fee for porting it. This poor sales outcome is way too predictable for them to have bothered porting otherwise.
If Apple wants to compete in the gaming market they need to release an Apple TV powered by the Apple Silicon M series processor and a big SSD.
Only the $1000 latest pro phone can play the AAA games. No one is buying a thousand dollar phone for Resident Evil when it’s $70 for the console they probably already have.
If you can convince people to get a $300 Apple TV whose games you can also natively play on your phone you might have a chance
It doesn’t help that at launch you could only play it with their just-released iPhone. I bought an iPhone 14 pro a couple months earlier, which has the same chip as the new iPhone 15 (unlike the 15 pro) and it was just blocked out. If my capable iPhone and intel Mac can’t play the games… then why would I not just get the game on steam?
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Don’t say iOS… say “Apple Ecosystem” please. It’s 1 purchase and you can play on Mac, iPad and iPhone.
So you mean to say you can play on all iOS devices?
Mac isn’t iOS.
Ok but we are taking about the ecosystem. Should we start saying “Xbox ecosystem” for everything on game pass, or the “Steam ecosystem” for games that work on PC and Steam Deck?
If I’m following the logic from the other guy, I think that it would be “Microsoft ecosystem”, not “XBox ecosystem”, since they’re removing the specific platform, and adding the company. Which I think works.
Kinda. On PC you still use the Xbox app and game pass has Xbox branding. It’s not just about OS, it’s about store sales.
My point is that technically everyone that bought it bought it on iOS. The figures are the same whether you look at iOS sales, MacOS sales or “Apple ecosystem” sales.
Yes this is what I meant!
You buy the game on the AppStore for your account once and you can play it on any device. And the store itself lists the number of purchases, but not the platform of purchase.