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Mac@programming.dev to Godot@programming.dev ·
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2 years ago

[crosspost] Reworked some enemy collision boxes, the dash, and added some squishing - ([email protected])

programming.dev

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[crosspost] Reworked some enemy collision boxes, the dash, and added some squishing - ([email protected])

programming.dev

Mac@programming.dev to Godot@programming.dev ·
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2 years ago
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Originally posted by [email protected] and posted here with permission from them

https://mstdn.games/@doomski/112820238014617819

Reposted video in case your frontend doesn't show the other one

Your browser does not support playing HTML5 video. You can download the file instead.

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  • flango@lemmy.eco.br
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    2 years ago

    Looks fun to play! Also, great artwork.

    • doomski@mstdn.games
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      2 years ago

      @flango @mac thank you so much. It really means a lot to hear that 😊

  • voklen@programming.dev
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    2 years ago

    Those animations and movement look satisfying, keep up the good stuff!

    • doomski@mstdn.games
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      2 years ago

      @voklen @mac thank you, I really appreciate that! I wanted it to be fun and satisfying to simply move around as the character, that’s always a big focus in the platformers I love. So I spent a good amount of time just focused on the player’s movement and animation feel ☺️

      I extended the player script that comes from @kenney 's 3D platformer starter kit. Highly recommend it as a template to build off of : https://github.com/KenneyNL/Starter-Kit-3D-Platformer

  • yum@lemmy.eco.br
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    2 years ago

    Backfacing amogus

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