TL:DR

$45 ‘stable’ release, comes with same unfulfilled promises from 8+ years ago.

I really enjoyed this game, I have over 1000 hours on steam and have no idea how much I played on ps4. Hell, the reason I built my pc was to play this game (and custom cod zombies). That being said, I would not pay $45 for the current ‘stable’ release, probably worth it under $10.

My main beef is $45. Thats how much you charge for a finished game, but this is far from finished. Their own roadmap includes crossplay, weather upgrades, a wardrobe, NPC’s, and bandits. This roadmap is 18 months long, if they can deliver all of their promises the game will be 12 years old then. (They will not)

NPC’s and bandits are especially interesting to me, because I bought this game for pc in 2017, not too long after reading this blog post

https://joelhuenink.tumblr.com/post/144526427828/bandits-weve-got-the-heavy-bandit-armor-done-and

This is just about how every alpha has gone since then, big youtube and twich promotions, lots of promises, and then, a small, incrimental update.

Last, but not least, the current game kind of sucks. The hitboxes are better than when they first updated the UNITY engine after a16, but still shit. There is a spot in the zombie’s shoulder that if you hit them with an arrow, the game chokes for a couple of frames then they do a cool spin. Each and every poi has invisible barriers (and has since a16) which cause agro, so walk in room, back out, slowly hit with (object). Skill progression is tied behind xp based points, reading rng magazines, and there is a perk that increases your loot, but there are other perks to increase the specific magazine loot.

Really didn’t play much since a17, but I’ve played a few hours of each alpha since. This 1.0 is no different, but I cannot get over that price.

    • @CallMeButtLove
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      104 months ago

      I think the point OP is making is they’ve easily spent enough time with the game to have credibility on the matter. They easily got more than $45 worth of time out of it, but that doesn’t change the argument that $45 is way too steep a price for the current state of the game.

    • @thallamabondOP
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      14 months ago

      I literally bought and played two different games that aren’t this game. And both were better than this. It’s the nature of pre release.

  • warm
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    4 months ago

    My main beef is $45. Thats how much you charge for a finished game, but this is far from finished.

    Well to be fair, they charge $80 for unfinished games these days.

    But yeah the state of the game doesn’t scream 11 years of development. I think this was just their final cashout to be honest.

  • @smokin_shinobi
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    274 months ago

    I was blown away they wanted 45 bucks. I feel like I saw it for 7 dollars a few times a year.

    • @bassomitron
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      124 months ago

      Probably their last attempt at milking more money out of it before it’s forgotten to time. I was wondering if Xbox or PlayStation have a hard time limit on how long an EA game can remain in such a state, seeing as this one has been in “alpha” for over 10 years on PC and 8 years for PS4/XB1.

      Either way, the game is janky as hell. I’ve tried getting into it, but the jank is just too much to ignore for me. It’s insane they’re asking $45 for such an unpolished mess that’s pretending to be complete and hasn’t really added much meaningful content in ages.

    • @fpslem
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      74 months ago

      Yup, I picked it up for $7 to play with friends last year. It’s worth double that, but not $45. I still play with them sometimes but it isn’t my favorite.

      Somewhat unrelated, this game has one of the worst menu systems I have ever seen. It’s astounding how unintuitive it is.

  • @ouch
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    134 months ago

    I have played 7D2D over the years, and can confirm the quality issues. I don’t recommend this game. They could have made a masterpiece, but ultimately spent all time rewriting various systems in the game for no purpose.

  • @the_toast_is_gone
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    124 months ago

    The core problem with 7DTD is a lack of direction. The devs have spent the last however many years rebuilding the core aspects of the same over and over and over again instead of just deciding that they like what they have and refining that. I’m convinced this is what they’ll continue to do even after the “1.0” release they just did.

    The only thing they’re sure of is that the players are playing the game wrong, and they will mercilessly nerf any particularly powerful strategy, trick, etc. that doesn’t fit wit their confused definition of what the game is. Really, the best thing I can say to someone interested in the game is, look at the end-game horde base builds. They follow bizarre logic that only follows around the nonsensical whims of the developers. It feels less like you’re surviving a brutal post-apocalypse and more like you’re playing a tower defense puzzle game. Something like Sanctum if it was a zombie survival game, ran like trash, and didn’t know what it wanted to be.

  • tiredofsametab
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    94 months ago

    I had tons of hours in it. In either a19 or a20, they added these dumb triggers that just spawn an entire world of zombies or open a set of doors with the zombies aggro’d to the player already effectively killing stealth. Worse, there’s no way to know about any of this until you’re in the POI and getting obliterated. I haven’t touched the game since them and was quite angry.

    • @thallamabondOP
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      44 months ago

      When it glitched a bunch (19 or 20) there was a visible barrier that I could not see through, walking through it will agro the zombies beyond the barrier. You can sit just outside and shoot a shotgun, you can start a campfire, as far as I can tell the only way to agro is crossing the barrier.

      • tiredofsametab
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        54 months ago

        One was a military base and entering one part of a big open yard would open several doors with zombies aggro’d to the player. Another was the tier 5 prison that had several spawn triggers. However, before the trigger, no zombies were spawned in so they couldn’t just be picked off. I never saw a visible trigger anywhere in my playthroughs.

  • @[email protected]
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    84 months ago

    I played this with some friends. I’d say if you want to try it, get it on sale and mod it. Mods add a bunch of stuff like balance changes, new skills, etc.

    Just be aware what the shortcomings are and understand that the devs have a history of overpromising and under delivering. If you like the game as is, nice. If you’re buying for future features then you do so at what I consider great risk.

    • @thallamabondOP
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      54 months ago

      “Just be aware” is perfect here.

  • @[email protected]
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    74 months ago

    Imagine complaining about paying $45 dollars for something you got 1,000 hours of entertainment out of. Absolutely wild attitude.

    • @thallamabondOP
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      334 months ago

      Let my say it differently, I bought a game for 8.50 7 years ago. Not only did the game engine change, the gameplay changed completely. The game today is not worth 45

    • @CallMeButtLove
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      114 months ago

      Considering OP owns the game already they aren’t complaining for their own sake. They saw the price others would pay and felt that was ridiculous.

    • @Harvey656
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      94 months ago

      I always go by the hour rule, 1 hour = 1 dollar, if I put that much time into a game, I’d say it was a deal.

      Also the game is pretty darn fun, even with it’s issues. So the price is fine. Has dedicated servers, join off steam friends, and zombie bears.

  • @[email protected]
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    74 months ago

    The biggest problem I have with the 45$ is not for me buying it but it makes it very difficult to convince most of my friends to buy it just to try it out. And multiplayer does make this game much nicer.

  • @Chocrates
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    74 months ago

    I feel you. I bought it a few years ago to play with my wife. Her clan was super in to it.

    Sadly I just didn’t like it. Not sure why. But that is just me. $45 is a lot for early access but I don’t begrudge paying it, myself.

  • ShadowRam
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    4 months ago

    7 Days has by FAR … the best random gen world generator of any game.

    Absolutely worth it.

    And not only world gen, with cities/towns…

    But with destructible terrain, AND a physics engine that will watch your building collapse if you don’t support it.

    Again… Absolutely worth it.

  • @gnomesaiyan
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    54 months ago

    Agreed. I installed a few times since a17 (when I dropped it), but it hasn’t been the same since then. Definitely not worth the current price tag.

  • Snailpope
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    54 months ago

    I truly appreciate your opinion, I only have 488 hours but I’ve been playing since alpha 14 or 15. I have been super happy with the overall advancement of the game and game play. Honestly, I haven’t seen a reason why 1.0 is unstable, it is the smoothest, most thought out version I’ve played so far. I feel like The Fun Pimps have been listening to the community and have done such a good job properly addressing real issues.

    That being said the issues you seem to be having definitely would annoy the shit out of me, who knows maybe they are I’m just not realizing it (I get overly confident and die alot)

    I am and will always be in the ‘wait till it’s done’ crowd of games. While most games seem 60% done at launch, 7days seems closer to 90% and I’m really enjoying it.

    I do hope they fix the problems you’re dealing with, and fulfill the promises they’ve made in a timely manner.

    Thank you for your consideration, have a wonderful day

  • @[email protected]
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    44 months ago

    For this type of game, performance is really inconsistent. Without even building a mega base etc, sometimes it’ll decide to just start moving as a slide show at like 20 fps. When I first load it it runs nicely at 100fps (with some tuning of the graphics).

    Its especially bad if you go into a new town. Sometimes it’ll go fine, but chances are it’ll run like shit until you close the game and reopen it.

    (3070ti, 5800X, 32gb ram, nvme drive)