- cross-posted to:
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- cross-posted to:
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Haven’t watched the video - just my thoughts…
Minetest (specifically Mineclone2) is an impressive feat, and a very faithful reproduction of the original. I pretty much used the Minecraft fandom wiki to progress through the game. Hours of fun was had without handing money to M$.
I only really stopped because the redstone functionality wasn’t fully implemented.
Hats off to the devs on that project regardless
Just fyi Minclone2 changed its name to Voxellibre
And it is no longer trying to clone Minecraft. They are moving beyond.
And there’s a separate effort called Mineclonia.
I haven’t had the urge to play it recently, so I haven’t tried it since the name change. I heard they were diverging a bit from being a Minecraft clone, are there many large changes?
The redstone is a large feat indeed. I started working on that but had to stop due to time constraints. Its still in my head though.
All in all there is just too much great stuff someone with a little drive and a little coding knowledge can do in the foss ecosphere.
Anyone got a summary? I really wish people would stop posting links to videos without providing a synopsis.
TLDR: The creator prefers minetest to minecraft.
Hope this was helpful.
Thanks, friend! Also, are you saying the creator of Minecraft, the creator of Minetest, or the creator of the video?
Curse you, syntactic ambiguity!!! xD
As it clearly states it is obviously god, who is often referred to as the creator.
Lol.
deleted by creator
Hell yeah.
Let’s fucking goooooooo!
Notes while I’m watching:
- The “vibe” is different - in my head I translated this to “he likes the GUI more”
- Minetest has zero “story” / progression (so no Ender Dragon to gear up for & fight) - it’s purely a sandbox experience.
- better performance, apparently runs on potato laptops pretty well
- Mods are built-in, and don’t require tools like Forge or whatever to tweak a jar file ⬅️ THIS is cool!
- Customization via the Settings menu
The “built-in support for mods” caught my eye. That’s pretty slick, and a headache with MC.
tl;dr - it runs on just about everything, and focuses on giving the player an easy-to-mod “sandbox” to play in.
All the mods are written with Lua and run in a sandbox afaik so it isn’t really the same as Minecraft mods
Thanks for the tl;dr!
I primarily prefer it because it does pretty much all the Minecraft stuff I want it to do, and it’s got other games available as well. Plus, completely Linux compatible and no Microsoft account!
And you have no telemetry, no chat restrictions and its free.
Exactly! Better all around for me. The player base isn’t as big, but I’m not really an online player.
I agree that the playerbase isnt huge. I do think a small dedicated playerbase is pretty nice though.
Yes, it often is!
It isn’t that Minetest is good. It is that Minecraft as enshitified
Maybe Bedrock Edition. I’ve had zero problems with the Java version. Then again, I play alone. Lol.
Idk I run my own PO3 server on Java and everything but the launcher is fine. I’m sure Bedrock is completely molested though.
But don’t you need an account?
If you run your own server it’s as simple as setting
Online-Mode: false
And installing an account management plugin if you open it to other players (so people can’t just easily change names and impersonate someone)
I exclusively played on and ran cracked servers for 6 years (2011-2017), shit rules
I completely get where people are coming from with that opinion, but I’ve been playing MC for almost 15 years, and I’m having just as much if not more fun with the game now as I did at any other point in its development.
Minetest is super cool and can be very fun. I play a bit on it as well, but exclusively advertising for it on the platform of hur dur mineshit sucks, which isn’t necessarily what you’re doing, I just see that a lot, definitely isn’t the best way to go.
Probably not but I hate that Minecraft us so complicated now. I have the old version
Yes, it’s certainly changed for the worse since I’ve played it. I quit fairly soon after they announced that I would need to eventually migrate to a Microsoft account. Seeing some of the things they’ve done since then doesn’t make me miss it!
Sounds super cool :o … Am still kinda salty about M$ blocking my account and holding my copy of Minecraft (that I paid Mojang for, well before it was Microsoft’s!) hostage because they want my phone number, though. 😠
… Also I kinda wanna know if it’s got the moddage I love about Minecraft, but am afraid to ask because I’m stuck on a laptop that can’t really run much without getting all melty 😅
Yep, I didn’t convert either of my accounts over as well.
I would just try it and see what you think of it! It’s completely free. Minetest is the program you install on your computer, and then there are lots of different games that you can download and try inside of Minetest. There’s more besides Minecraft-likes that you can try, and there are definitely mods available. I never modded Minecraft though, so I’m not sure how they compare.
As to system requirements, it could run pretty well on a six year old Android phone the last I tried. It might be worth a shot on your laptop! Be aware that it’ll probably be a somewhat different experience than Minecraft, but not necessarily in a bad way!
I played quite a bit of solo mineclone2/voxelibre. Really good stuff with a surprisingly short wishlist on my part.
It’s silly, but one of my favorite things is that it fires up the launcher in under a second. Reminds me of when software wasn’t bloated halfway to hell. 😁
The game takes a minute or two to launch though
Really? Mine launches in a few seconds. Maybe I haven’t explored enough. 😁
For voxellibre?
Yeah. Under a second to the launcher, and (just timed it) 6 seconds to load and run my existing world.
When I create a world for the first time it might take a couple minutes, but after the initial creation it’s really quick to load up a game
Its been a while since I played Minetest but I remember exploration being very subpar compared to Minecraft but the engineering aspects (I think the redstone equivalent is called mese?) to be far better.
It is what ever you want it to be. Minetest is just a Voxel engine. You install games separately
For me, the lack of shaders was always the main turnoff. It looks so bad compared to Minecraft with shaders.
My main problem with Voxelibre/Mineclonia was the resourcepacks they use. Every time I hear an eating sound I wanna quit the game and never return.
There is a new texture pack that tries to emulate Minecraft’s aesthetics https://content.minetest.net/packages/bramaudi/pixel_imperfection/, and also yes the eating sound is annoying, you can easily change it (on linux) ~/.minetest/games/mineclonia/mods/PLAYER/mcl_hunger/sounds, you can find three files there, for me I replaced them with the Minecraft ones.
There is a new texture pack that tries to emulate Minecraft’s aesthetics https://content.minetest.net/packages/bramaudi/pixel_imperfection/
Interesting, I’ll look into in, thanks!
Minetest has quite a bit of mods and games. You also could fork Voxellibre and change it.
Minetest gets scary when you look at the code and see that the engine they use is basically abandoned and will never get Wayland support. Afaik?
It’s not like they’re stuck on some outdated proprietary engine like RPG Maker. Minetest is under active development, with a small list of dependencies that are also under active development. It is under no particular rush to get off of X11/Xwayland.
Thanks :) it is a bit confusing
Irrlicht is discontinued but I think it is under a different name now
Xwayland
Is that a typo or is that distinct from just straight Wayland?
https://wayland.freedesktop.org/xserver.html
It provides backwards compatibility for running X apps under Wayland.
That sounds useful!
Why do you think it is abandoned? There is a lot of work happening.
Individual apps, particularly full-screen games, shouldn’t need “Wayland support”(quotes because what that means will vary between implimentations).
Now, if you have to install xorg on a system that doesn’t have it in order to play a game? Yeah that would suck, although games are on my personal shortlist of application categories that should always be run from a flat-pack/equivalent and/or containerized wherever possible.
Now I think about it, why don’t (anti-cheat)games just run their own VM’s and “calibrate” those versus any weird system variables? Seems like a better anti-cheat than hacking-my-kernel-to-make-sure-I’m-not-hacking-the-game…
Even if you use Flatpak, you need XOrg / XWayland on the host system.
Fedora Kinoite/KDE and the KDE Plasma desktop on its own are especially annoying, as I have no idea how to turn off those legacy support services from constantly running, like XWaylandVideoBridge (never used) or XWayland entirely.
I think Windows is just too bloated to also use Containers. With WSL they found a good way and apps should totally run in containers, but this is simply not yet done.
VMs would suck for efficiency as they rely on CPU virtualization and GPU passthrough. The former will never give native performance
Wsl is just a vm
True, that is virtualization. Inside you can run containers. Ironically, “docker desktop” uses that
The point of flatpack is supposed to be that it takes care of ALL dependencies. So you’re saying it doesn’t deliver on that promise?
Not all dependencies. Flatpak is an application, and a display server is outside of an application.
Closing an app should not result in a black screen XD
Not that hard to stop wayland or xorg at the launch of a given application and restart it at that application’s exit. Of course, I only did it on the Raspberry Pi because the hardware lagged horribly running such apps with a gui/compositer/desktop the app wasn’t using in the background, but it wasn’t hard for me to get working, and its exactly how we did things with DOS apps and even some Windows games back in the WFWG 3.11 days.
Basically, there’s no technical reason the host operating system should have to be providing say X, KDE, Plasma, Gnome, Gk, Wayland, whatever, to a flatpack app that needs those things. Yes, the result is a larger flatpack, but that’s why flatpack’s do dependency consolidation.
Unless … Unless, you just really want to to run your games windowed with smooth window-resizing, minimization, maximization, etc.
Alt-tabbing to another application (e.g. web browser) should not force you to close the game
… and why would it? Again, I only set it up like so on the Raspberry Pi(2B iirc) due to hardware limitations.
So I tried VoxelLibre recently and I have three main papercuts:
- The lack of dual wielding (and perhaps crits and other Combat Update things).
- Shift clicking items doesn’t do the same thing as Minecraft in a lot of cases. Shift clicking armour doesn’t equip it, for example.
- I think sometimes there’s a keyboard combination for opening the inventory (shift+I?) that I keep accidentally hitting when I try to move.
Still, it’s an interesting project and Iook forward to how it continues.
Voxel libre isn’t Minetest. It runs on the Minetest engine but it is separate.
It’s open, it’s free, and it’s fun! It’s got a ton of mods and custom games to make it whatever you want out of a voxel game. That’s everything I need.
Shoutouts to the Asuna game.
Played some Voxellibre for the first time after seeing this. I fell to the most classic of blunders: I tried to spam click to kill an enemy.
My Minecraft skill did not translate.
Does anyone know how to “fly” with double space?
And how to fly faster?
These were big issues I had with Mineclone2 or how it is now called
While in game, Escape>Change Keys> in the right corner checkbox called “Double tap ‘jump’ to toggle fly”. For flying faster, you can press J (by default?) to enable fast mode, you can change how fast it is in the settings menu, in the main menu. This is all assuming that you have the ‘fly’ and ‘fast’ privileges.
All players should check the settings menu at least once, I changed many things in there, and you should too. One of them was enabling the crosshair in the Touchscreen menu on mobile , it enables a much smoother experience on mobile.