• @grayhaze
    link
    English
    341 year ago

    Even in their apology they’re still taking potshots and talking down to those who choose Godot. I don’t think the Godot community will miss them.

  • @[email protected]
    link
    fedilink
    English
    22
    edit-2
    1 year ago

    The non apology is the usual passive aggressive tone. We won’t miss you. Just transfer it to someone else and good riddance.

  • @[email protected]
    link
    fedilink
    English
    191 year ago

    This is very good to hear. I don’t see the issues with Godot they do but I’m glad they were open to resolving this in a way that doesn’t just hurt the community.

  • izzent
    link
    English
    81 year ago

    Could I get a TL;DR, or a link to one?

  • @MossBear
    link
    English
    31 year ago

    Best to move lightly, avoid harsh judgements and accusations and ask questions if there are concerns. There’s always room for improvement, but Godot seems like a well run project that’s improving their practices over time, such as the move to shorter, more frequent releases. I’m happy with the project.