cross-posted from: https://lemmy.world/post/19234122
Destiny had the same thing… If you could shoot from the Sparrow there’d be no reason to do anything else.
If this was balancing for PVP, I’d get it. But this is balancing against the NPC enemies? Weak. The weakest.
Heavens forbid that someone in Star Wars do hit & run attacks on the empire…
Helldivers fanbase has been making this argument but I don’t get it.
Yes, balancing still exists for PVE games, just with different goals. You want to encourage variety, intentionality, and engagement with multiple interesting systems. Games become dull if there’s a working first-order strategy.
I’d argue that could be true of firing a weapon from a vehicle too - it quite often trivializes certain encounters in GTA. Due to AI quirks, there have been times I’ve seen speedrunners get in a parked car to fight off enemies.
Honestly I don’t think this one is even worth pirating. The last good Ubisoft game I played was AC Black Flag. Seems like its going to stay that way.
The latest prince of Persia was actually really, really good