Welcome to the Undersea Barber!

Hello and welcome back to the WalkScape devblog! We’ve skipped one development blog from the usual schedule due to my summer vacation, but now we’re back, and we’ve been cooking up a lot of new stuff!

Let’s get started!

WalkScape at Gamescom

We got accepted to promote WalkScape for free at Gamescom, as part of the Creative Media Stands EU initiative. This means that on the 20th-25th, me and myzozoz will be presenting WalkScape at Gamescom business side. Sadly, this free booth we got is on the business side only, so if you’re attending with a regular ticket you’ll not be able to visit our booth.

If there’s interest to meet with us outside Gamescom in Cologne, please add me as a friend on Discord (schamppu) or send an email to [email protected]. I’d love to meet some of our fans while there!

Gamescom provides us a huge opportunity to get the word out about the game I’ve now been working on for two years. This is why we’ve sped up our efforts to get both the next content update and Wave 3 out well before the original schedule.

Wave 3 and Syrenthia release date

In order to have a good shot at Gamescom attracting interest from gaming media, we need to have an ongoing wave. This is why the Wave 3 and Syrenthia update are planned for release between the 19th and 21st. We still have some work to do before it’s ready, which is why I can’t say for sure which of these dates the actual release will happen, but it should be at the latest on the 21st when the convention starts. The wave will end 30th of September.

As a reminder, if you’d like to gain access to the game immediately when the Wave goes live, you can support us over Patreon or Buy Me a Coffee. If you’ve done so before 30th of September, you’ll gain instant access to the Closed Beta. Also, you can sign up for the Closed Beta on Portal, and we’ll be accepting new players who’ve applied during the wave.

We haven’t had much time between my summer vacation (before which we already released a massive update) and this one. Even though our plan is that we’ll get everything ready on the release date, due to the time constraints this might mean we’ll need to leave certain things out. And while our testing team is working as hard as they can, there’s a higher chance of some bugs slipping through as we don’t have as much time for testing as usual.

When I get back from Germany, I’ll start releasing hotfixes (or if something needed to be cut out, adding them in) and working on the much-anticipated QoL update.

Consumables

Syrenthia update contains few major new feature additions: consumables, faction reputation, and job boards.

Let’s start off with consumables! These have been covered quite many times in past development blogs, but finally they’re implemented.

There are two kinds of consumables you can have active at the same time: foods and potions. There are no potions in the game initially, as those will be created with the upcoming Alchemy skill.

The consumables are accessible from the Activity View

The consumables give you attributes while they’re in use, and their duration is step based. This means that you can gather a large stack of consumables, put them to one of the slots and then they’ll be used by your character for thousands of steps.

Memospheres grant you experience

In addition to these consumables that are used by your character passively while doing activities, there will be some that have instant effects. We’ve already added Memospheres, which practically work similarly to XP lamps in RuneScape, meaning that you’ll gain a small amount of experience for consuming those. Teleportation scrolls are something we’re also planning to be one kind of “immediate effect” consumable along with healing items and more.

And just to make it clear, there will be no consumables that you need to pay real money for. All of the consumables are gained in-game without any kind of MTX.

You can see a list of consumables by tapping either of the slots

Job boards

Job boards are the first quest-like feature, although more like repeatable mini-quests than actual in-game stories like we’ve planned for Quests that are coming later.

You can find Job Boards around Arenum, and each job board has three randomized jobs each day that you can accept. You can have 3 jobs accepted at one time, and there is no time limit for the completion of the jobs.

Multiple cities in Arenum have their Job Boards, from which you can accept jobs to complete for faction reputation and rewards

Initially, the offering of varied jobs is very limited, but our intention is to add a few different types of jobs. Mainly, the objectives will be to gather items or give items. As a reward for your efforts and depending on how difficult the job was, you can receive the following:

  • Special consumables or items
  • Faction reputation
  • Coins
  • Skill experience
  • Chests

The idea behind Job Boards is for them to work as one kind of item sink in preparation for player trading. Additionally, they give you objectives and work as a way to grind faction reputation points.

Faction reputation

You can access Factopm Reputation and their rewards by pressing Open Faction from location view

The final new major feature addition is Faction Reputation. These are tightly linked to the Jobs and Job Boards, and provide a lot of rewards for your hard work in the different realms, guilds, and factions in WalkScape!

This update includes four factions with their Faction Reputation systems: Jarvonia, Syrenthia, Trellin, and Erdwise. In addition to geographical realms, Guilds will also be using this system in the future.

The Faction Reputation system enables you to level up your reputation in the different in-game realms, currently only granting you some item and cosmetic rewards for doing so. This system was planned mainly as a way to pace the Main Quest progression, as it doesn’t really make sense that you could immediately walk into a castle and start some epic quest when your character basically starts off as a nobody.

Other things that the Faction Reputation is planned to unlock for you are special shops and services, shop discounts, new routes and buildings, and cosmetic things such as titles.

Check out the Faction Reputation track here:

Faction Reputation currently rewards you with items and cosmetics, similarly to the Achievement Point Track

Other features and more!

We also have several more minor but equally useful features and a crazy amount of content in the new update. Let’s cover some of them here!

Friends in game

You’re now able to add other players as your friends, see your friends in-game and manage your friendships. This has been the last step before moving to implementing the Party system.

The new Social menu has appeared, making it possible to manage your friends in-game

You can also search for characters, add them as your friends, and see their statistics!

Privacy settings

We’ve added some privacy settings to manage what you want other players to see about you. You can hide your steps so others can’t see your step data, and also make yourself anonymous on the leaderboards. Both of these are opt-out, so privacy settings will be toggled on by default for everyone, including existing players.

You’ll be able to toggle your privacy settings both in-game and on Portal

Content

Some numbers of our current amount of new content:

  • 100+ new items
  • 10+ new activities
  • 7+ new locations
  • 50+ new crafting recipes

Here are some content showcases:

Coral Cape

Flowing Stopwatch

Merfolk Dancing

Until next time

Alright, that was a lot to unpack for this development blog! I hope you enjoyed reading through.

Just a little bit more than a week until the next wave and update should go live! Until then, stay hydrated and keep walking!