- cross-posted to:
- starcitizen
- cross-posted to:
- starcitizen
cross-posted from: https://lemmy.world/post/19689109
Hi all,
As part of the ongoing development of vehicle systems, particularly with Resource Network and Engineering gameplay on the horizon, we’ve taken the opportunity to look across all our current vehicles ingame and revisit some of them in terms of both default item size and quantity.Reviewing both player feedback as well as analytics on usage and performance it was clear some ships/vehicles were underperforming and needed adjustment. Some vehicles were adjusted to bring them in line with others in their class to ensure competitiveness and some were adjusted because they simply had a abundance of power output that wasnt necessary anymore.
You may have noticed recent vehicle promotions and releases have strayed away from the typical max 1-2 Power Plants/Coolers/Shield Generators to higher numbers such as the Zeus and Retaliator having 4-6 Shield Generators for example and these updates will roll out similar changes across other ships and vehicles.
In addition to the changes below you can also expect handling & health changes to some vehicles to make sure they do not stray too far from their intended design behaviour, the Redeemer for example will get a buff in flight handling to compensate for the reduced shields and weaponry.
The following are the new default sizes/amounts for the specified item types per ship, e.g if something now says “1x S2 Powerplant” that means it now only has a single S2 Power Plant rather than gaining an additional S2 on top of its current Live loadout. Weapon changes are specifically listed for the relevant hardpoints.
AEGS Reclaimer
- 1x S4 Cooler and 1x S4 Shield Generator
AEGS Redeemer
- 6x S2 Shield Generators
- Manned Turrets now 2x S4 Weapons
AEGS Vanguard
- 1x Medium Power Plant (Sentinel has an additional Small Power Plant)
ANVL Carrack
- 2x Large Power Plant
ANVL Gladiator
- 1x S2 Power Plant, 1x S2 Shield Generator
- Wing missile hardpoints now all S4
- Wing weapon hardpoints now both S4
ANVL Hurricane
- 2x S1 Power Plants
ANVL Valkyrie
- 4x S2 Shield Generators
- Remote Wing Turrets now 1x S4 Weapon
ARGO MPUV-1C & 1P 1x S0 Power Plant
ARGO Mole
- 1x S3 Shield Generator
ARGO RAFT
- 3x S2 Shield Generators
CNOU Mustang Gamma & Omega
- 1x S1 Shield Generator
CRUS Starlifter C2 & M2
- 2x S3 Power Plants
CRUS Starlifter A2
- 3x S3 Shield Generators
CRUS Star Runner
- 1x S3 Shield Generator
DRAK Caterpiller
- 3x S3 Shield Generators
DRAK Buccaneer
- 1x S1 Shield Generator
DRAK Vulture
- 3x S1 Shields Generators
ESPR Prowler
- 4x S2 Shields Generators
MISC Freelancer (All)
- 2x S2 Power Plants, 3x S2 Shield Generators
- Manned Turret weapons now 2x S3
MISC Hull A
- 1x S2 Shield Generator
MISC Hull-C
- 2x S3 Power Plants, 4x S3 Shield Generators
MISC Prospector
- 3x S1 Shield Generators
MISC Starfarer (All)
- 3x S3 Shield Generators
ORIG 350r
- 1x S1 Power Plant
ORIG 400i
- 1x S2 Power Plant, 1x S2 Cooler
ORIG 85X
- Remote turret weapons now 2x S2
ORIG M50
- 1x S1 Shield Generator
RSI Constellation (All)
- Manned Turret weapons now 2x S3
Thanks for reading and remember, all stats are subject to change.