Don’t Think, Just Jam

I started a screenshot album for my virtual adventures. Check it out if you’d like.

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Joined 3 years ago
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Cake day: November 25th, 2023

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  • Yeah, I’m aware of the anime running out of the source material though I remember actually liking some of the anime choices more (or rather, in different way) than the manga ones funnily enough. I can’t really go into details since it’s been so long I don’t remember much (nor can I say I’d still think that way now) but that’s something that stuck with me.

    Good to know it’s still holding up. It’s one of those titles I’m always worried about going back to so this gives me some hope I might pull the trigger on that some day.

    How much of the sequel came out? Is it a longer read or something short and unceremoniously cut in the middle of an arc or something?




  • Not much to write about this week but I did find a new (well, unknown to me) series so there’s that. Here’s what I have:

    • I stumbled upon Gunjou at random last night. It’s a short manga (30 chapters) about high-school relay races, with simple but pleasant art style and a pretty enjoyable story (at least so far). It has both comedic and serious elements and while I’m still early on, it seems like it’ll be a fun read.
    • So far the new chapters of The Guy She Was Interested in Wasn’t a Guy at All seem to confirm my worry that the marriage bomb was meant as a “soft reset” to step over the whole mess with misunderstandings and lack of communications. Maybe author will go back to wrap it up eventually but I’m won’t be holding my breath on that.
    • I really wish Maid Skater got more regular updates. Each and every chapter is great but having to wait months for every release is pure torture. Guess it’s my cue to get back to Japanese practice again…

  • Lots of Cyberpunk 2077 this week. I’ve been mostly driving around and doing side missions/gigs so I didn’t make much progress with the main story. I did however finish the parade and the intro (rescue) section of Phantom Liberty to unlock Dogtown and make sure I won’t lock myself from the expansion in case I decide to play it later.

    As fun as the game is I feel myself drawn to any and all non-combat activities, which are somewhat limited in this game. Maybe I’ll do a photography tour of the map for a bit?






  • I’m still busy with various things so I can’t put my full attention towards the community or VNs in general just yet. I have however been on a week long trip recently which means I was finally able to relax and take a moment to spend at least some time on that.

    My first priority was playing through the first (well, zeroth) episode of of the Devil. It was pretty great - writing is snappy and enjoyable, visuals simple but unique and the music is bopping (even if it can get a little repetitive by the end). I also really like the gameplay elements. They’re simple but work as a neat way to spice up the experience and nudge player’s attention towards things that could be chalked up as background lore.

    What I wasn’t immediately sold on was the epilogue. The twist was fine - it wasn’t particularly surprising but I also don’t feel super strong about it in any way, negative or positive. What I was surprised by however is how milquetoast I felt about everything after solving the case. It’s not that this part was necessarily bad, it simply failed to grip me the way the rest of the episode did. I have no idea why I feel that way, it’s really strange.

    I still want to continue with the rest of the episodes, more so than before in fact - I just hope their content will keep me strictly in the “main part mode”.


    Secondly, I also finished D1AL-ogue, the VA-11 Hall-A inspired cyberpunk technician game.

    It has an interesting story, enjoyable characters and a simple progression loop (start the day, interact with 2 clients by talking and doing puzzles, go to sleep). Even though some of the writing (or more likely the English translation) didn’t manage to reach the level of its inspiration it’s still a fun read all the way through.

    I mentioned it before but I really love the art in this one - it’s a fantastic example of a classic style pixel art. For the most part anyway. There are some illustrations that look kinda funky but the stuff you spend most of your time with looks amazing and makes me want to work harder on my own pixel art skills. I’ll find the time to do that one day…

    Despite simple mechanics, gameplay holds up really well until the end. I actually wish there was an endless mode just to play around with randomised puzzles or something. It’s kind of addicting once you get into it.

    I’ve got nothing more to say about it right now to be honest. It’s a great VN, especially for the low price of nothing at all. All that’s left is to wait for the expanded version. Devs were actually planning a crowdfunding campaign for that but according to their new update post they managed to find a publisher instead - good for them.







  • I’ve been jumping back and forth between three very different games since last week. They differ in gameplay, themes, atmosphere, art style and age, leading to a pretty significant whiplash when switching between them. These titles are: Castlevania: Circle of the Moon, Cyberpunk 2077 and Dressmaker.

    Castlevania: Circle of the Moon

    It seems I’ve hit a wall with this one - not in terms of difficulty but rather annoyance. The further I get, the more annoying new enemies (or their variants) become. I’m not going to say “the game is bad now” or anything like that, I just need a short break to avoid burnout. I’m also back home so it’s harder to just step away from my desktop and hop on the Steam Deck but that’s a “me” issue.

    I’ll be back soon.

    Cyberpunk 2077

    I keep chipping away on this from time to time in an attempt to finally complete the main story. I managed to reach Phantom Liberty ending a few months ago but I never got past the start of act 3 of the base game - I complete the parade, do a few side quests and that’s pretty much where my playthroughs usually end.

    I’ve updated and expanded my mod list, refreshed motivation to continue and decided to complete the game “eventually” rather than “as soon as possible”. I had to drop the difficulty a notch as my idea of playing extremely underpowered character doesn’t mesh well with the mod adjusted damage and the amount or type of mandatory combat this game has. I’ve been also having some issues with crashes when reloading saves - can’t say redoing sections in such circumstances is a welcome prospect.

    So I’m back again, right before the parade. Can I stick around till the finish line this time? No idea. The only thing I can do is try.

    At least I got some neat screenshots again.

    Dressmaker

    As the title suggests, it’s a cosy crafting game where you design and make dresses. There are dozens of individual dress pieces you can mix and match to come up with your ideal design, huge number of materials you can use to piece it together and tons of accessories to make it look exactly the way you want it.

    Gameplay is also really good. You start by taking measurements of your client, then selecting the design for each piece of the dress (bodice, collar, sleeves, dress) to fulfil their requirements. Once that’s done you have to cut the necessary pieces from the material (gotta spread them the right way to avoid waste), align these pieces on a mannequin and get to sewing. The last part is a simple mini-game, where you manipulate the piece to keep sewing according to the marker - the better you do, the higher quality of the dress. What’s really great is the fact that the controls during this part are set up to simulate the act of real sewing (you press space to advance and mouse to rotate the fabric).
    Last, but not least, there are accessories. This is technically an optional step (at least in the requests I’ve played so far) but some well placed additions can completely transform your creations so it’s definitely worth playing with.

    Besides client commissions, you can also just design and sell your own ideas. In this case you get to skip the first step (measurements) and don’t have to stick to specific requirements (style, main colour etc) - simply go wild with your imagination and make the dress of your dreams. Or whatever you’re able to do with your available funds/materials.

    It’s a fresh release (came out last week) so not exactly a good subject for this community but it’s great so I wanted to mention it. It’s also really cheap (about €15 without the launch discount, I believe) which is pretty awesome.
    To be clear, I’m talking about this game, not the application with similar name also available on Steam.





  • One thing worth keeping in mind is the fact that the first game was a small experimental project made as part of the Orange Box rather than a full-fledged title. It’s short and a bit simple but it was more of a neat bonus in a pack of other games, not a star of the show. That’s not to say your opinion is invalid, on the contrary, it’s just… between years of hype and the scope of the project, having Portal blow you away would be more surprising than your current feelings towards it, in my opinion.

    As BurnWits said, Portal 2 is more of a full-fledged title in comparison. If you enjoyed the first game, there’s a high chance you’ll like the sequel. Will it be closer to the mind blowing expectations you had for the first one? I don’t know. It is however a bigger and more polished product so it might satisfy you more in that regard.

    I do understand the unwillingness to increase your backlog though, I know this feeling really well too.


  • Sounds good. I don’t mind a slow build up so that’s not a problem, all I care about is story that’s enjoyable (or at least interesting) to read through - looks like I’ll be happy with it.

    Length is my only worry to be honest. Not because I don’t like long VNs (or games in general) but I have a bit of a problem sticking with things at the moment. It’s what prevents me from starting SG and finishing some other games I’ve been playing on and off for… years in some cases. Mind goblins can be infuriating in the worst ways sometimes.


  • Weak DRM is a plus but I’m honestly over jumping through hoops for paid products. I’d rather spend money on something that’s exactly how I want it from the get go - there’s enough stuff in my backlog I can be a bit picky without feeling like I miss much.

    I can understand the space concern. Thankfully (or unfortunately), my collection isn’t big enough to worry about it just yet but I can see it being a problem in the future. Besides, I spend vast majority of my time in front of the screen already so I try to find ways to step away from it for certain activities - reading physical is one of them.






  • Castlevania: Circle of the Moon

    I’m about 65% into the game (well, map exploration) and grinding a bit in preparation for the next boss fight. I’m also trying to unlock as many skill cards and new items as I can (without gunning for 100%) so progression slowed down a bit. Still, I’m getting there.

    Saints Row 2

    As much as I love this game, I’m not planning another playthrough just yet. I simply wanted to try out the Saints Row 2 Juiced Patch which promises huge performance improvements, mouse fixes, graphics improvements and a bunch of other things. It delivered quite nicely and the game runs and plays much better than it ever did.

    Add a few other mods (Gentlemen of the Row for fixes and various additions, Made 2 Measure for better clothing customisation, PS3 Audio for better audio quality etc) and the whole thing becomes a joy to play. Not that the vanilla version wasn’t fun but its technical state leaves a lot to be desired and does affect the overall enjoyment.

    S.T.A.L.K.E.R. Anomaly

    I didn’t forget about this! I’m still a bit busy and can’t start my role-play focused playthrough just yet but I’ve been doing some additional prep for that in the meantime. I decided to set the game up from scratch using Heroic Launcher instead of Lutris as the former tends to give me better stability and performance lately (I also want to move away from Lutris in general). Additionally, I figured out how to configure the Amethyst Mod Manager for the game on Linux which makes the mod list setup and debugging much easier and cleaner.

    I was planning to include my full mod list here but it put my comment over the character limit. I’ll add one once I’m done modding and ready to start playing.

    I’m still not sure when I’ll start the actual playthrough but it’ll most likely be around December or January - I hope I’ll be able to wrap up my current time-consuming black hole of a project by then but we’ll see how it goes. It will happen, that’s all I can say for certain.




  • I was on a trip last week which meant a perfect occasion to catch up on my library again. I checked out a few titles but while most of them started good to great, some turned towards rather generic (or just not fun for me) direction pretty quickly - with the latter titles I dropped them faster than I could think to note them down for this post so I’ll stick to a few series I stayed with for longer. Most of it is manhwa, as is the tradition recently - it just reads well, what can I say?

    • Code Name: Tarantula
      Ex North Korean agent quit her job and built herself a normal life in the south. One day her husband (police detective) stumbles upon illegal dealings within his department and gets murdered for it. Wife goes on a revenge spree.
      It’s a pretty entertaining action romp, with political conspiracy, nicely illustrated action and a pretty brutal plot. Stays in a decent middle point between realistic and “anime action” which keeps things from going full-on stupid. I like it so far.
    • The Guy She Was Interested in Wasn’t a Guy at All
      Previous chapter dropped quite a bomb, didn’t it? While I don’t necessarily hate it I can’t help to feel it might end up being a twist for the sake of it without touching upon the core issue of the current arc (lack of communication and everything that sprung around it). Yesterday’s chapter does seem to suggest this might not be the case but I’ll wait and see on that for now. 'm curious if this is a start of the mending process or it’ll be a an attempt at a quick and easy fix to all of the issues plaguing this part of the story.
    • I’d Rather be the King
      Woman gets dragged into a game world where helping her love interest get the throne ends with her execution, she decides to take an alternative route and outsmart him instead. Cool art style (except for the doll like features of the main cast) but the story feels like it’s rushing the progress a bit too much - every objective (at least early on) has to be completed within 24 hours, with no space to breathe between them.
      I’m still early on so things might improve in the future. I really REALLY hope they do.
    • Into the Light, Once Again
      Princess Alisa is framed for trying to poison her adopted sister and is sentenced to execution by her own family. She reincarnates in the same world but in a different family where she vows to take revenge.
      It’s a mostly “feel good” story about MC learning to trust and love again. Also magical powers. Nice art, solid read from start to finish and a satisfying (if a little abrupt) ending.
    • Lady Solea Just Wants to Go Home
      MC wins the lottery and gets yoinked to a different world before she can even receive her reward. She really wants that money.
      What starts as an unhinged comedy about MC trying to find a way back to her own world, ends up touching upon more serious topics like abuse, stress and uncertainty of pretending to be someone else or finding your place in a found (as in, non biological) family. A pretty fun read so far, even if some parts feel a bit rushed. Still ongoing so I’m waiting to see how things end.
    • Unexciting Date
      Things start to become more and more exciting with each chapter, it’s great. I love these two dorks despite how plain and, well, unexciting they are.

    I could probably squeeze a few more titles but I feel like this is a big enough text wall as is. Not like I have a ton of interesting things to write about everything I read anyway. Man, trips are nice (for catching up with your backlog).