cross-posted from: https://lemmy.world/post/20776659

A quick, naive AI generated Purescript translation (quickly generated that probably doesn’t work but will help get me started later)


module Main where

import Prelude
import Effect (Effect)
import Effect.Aff (launchAff_)
import Effect.Aff.Timer (setInterval)
import Effect.DOM (window)
import Web.HTML (document)
import Web.HTML.Document (getElementById)
import Web.HTML.Element (Element, toElement)
import Web.HTML.HTMLCanvasElement (getContext2D, getCanvasElementById)
import Web.HTML.Canvas.Image (newImage, getWidth, getHeight, setSrc)
import Web.HTML.Canvas.CanvasRenderingContext2D (CanvasRenderingContext2D, drawImage)
import Web.HTML.Types (CanvasElement, Image)
import Web.DOM.Node.Types (Node)

foreign import requestAnimationFrame :: (Effect Unit -> Effect Unit) -> Effect Unit

-- Loads the image and begins the animation
startAnimation :: Effect Unit
startAnimation = do
  img <- newImage
  setSrc img "example1.jpg"
  canvas <- getCanvasElementById "myCanvas"
  context <- getContext2D canvas

  -- We defer animation start until the image is loaded
  imgOnLoad img (beginAnimation context img)

-- Sets the image `onload` handler, safely deferring canvas drawing until the image is ready
imgOnLoad :: Image -> Effect Unit -> Effect Unit
imgOnLoad img action = do
  foreignOnload img action

foreign import foreignOnload :: Image -> Effect Unit -> Effect Unit

-- Initializes the animation loop
beginAnimation :: CanvasRenderingContext2D -> Image -> Effect Unit
beginAnimation context img = do
  imageWidth <- getWidth img
  imageHeight <- getHeight img
  let row = imageHeight
  requestAnimationFrame (animate context img row imageWidth imageHeight)

-- Animates drawing row by row
animate :: CanvasRenderingContext2D -> Image -> Int -> Int -> Int -> Effect Unit
animate context img row imageWidth imageHeight = do
  drawImage context img 0 row imageWidth 1 0 0 imageWidth row
  let nextRow = if row > 0 then row - 1 else imageHeight
  requestAnimationFrame (animate context img nextRow imageWidth imageHeight)

main :: Effect Unit
main = do
  startAnimation

  • @[email protected]OPM
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    1 month ago
    
    module Main where
    
    import Prelude
    import Effect (Effect)
    import Effect.Aff (launchAff_)
    import Effect.Aff.Timer (setInterval)
    import Effect.DOM (window)
    import Web.HTML (document)
    import Web.HTML.Document (getElementById)
    import Web.HTML.Element (Element, toElement)
    import Web.HTML.HTMLCanvasElement (getContext2D, getCanvasElementById)
    import Web.HTML.Canvas.Image (newImage, getWidth, getHeight, setSrc)
    import Web.HTML.Canvas.CanvasRenderingContext2D (CanvasRenderingContext2D, drawImage)
    import Web.HTML.Types (CanvasElement, Image)
    import Web.DOM.Node.Types (Node)
    
    foreign import requestAnimationFrame :: (Effect Unit -> Effect Unit) -> Effect Unit
    
    -- Loads the image and begins the animation
    startAnimation :: Effect Unit
    startAnimation = do
      img <- newImage
      setSrc img "example1.jpg"
      canvas <- getCanvasElementById "myCanvas"
      context <- getContext2D canvas
    
      -- We defer animation start until the image is loaded
      imgOnLoad img (beginAnimation context img)
    
    -- Sets the image `onload` handler, safely deferring canvas drawing until the image is ready
    imgOnLoad :: Image -> Effect Unit -> Effect Unit
    imgOnLoad img action = do
      foreignOnload img action
    
    foreign import foreignOnload :: Image -> Effect Unit -> Effect Unit
    
    -- Initializes the animation loop
    beginAnimation :: CanvasRenderingContext2D -> Image -> Effect Unit
    beginAnimation context img = do
      imageWidth <- getWidth img
      imageHeight <- getHeight img
      let row = imageHeight
      requestAnimationFrame (animate context img row imageWidth imageHeight)
    
    -- Animates drawing row by row
    animate :: CanvasRenderingContext2D -> Image -> Int -> Int -> Int -> Effect Unit
    animate context img row imageWidth imageHeight = do
      drawImage context img 0 row imageWidth 1 0 0 imageWidth row
      let nextRow = if row > 0 then row - 1 else imageHeight
      requestAnimationFrame (animate context img nextRow imageWidth imageHeight)
    
    main :: Effect Unit
    main = do
      startAnimation
    
    

    Not at my computer but I generated a rough chatGPT translation that I’m sure doesn’t compile to get me started later if I want to attempt this with the safety of Purescript.

    Ps. Yes, I know Purescript generated by chatGPT generally sucks and is filled with hallucinations.

  • @[email protected]
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    21 month ago

    I’m guessing that somebody will manage to emulate the effect using a very stretched image and pure CSS

    • @[email protected]OPM
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      61 month ago

      Be my guest. I felt like this community needed SOMETHING! :)

      I like to try to emulate pure JS stuff with Purescript where possible.

        • @[email protected]OPM
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          61 month ago

          Don’t get me started on how difficult CSS is with Purescript! I tend to just admit defeat eventually and throw tailwind into the project.