So, there’s a mission that straight up isn’t beatable as far as I can tell. Even on Story Mode.

You have to prevent stolen Clan Mechs from fleeing so they aren’t captured by whoever.

Only hitch is, if you pursue them directly and down them you’ll get absolutely shredded by their escorts. And if you pause pursuit to deal with the escorts they 100% will get away and you’ll fail the mission.

Also the controls are crap. And performance is iffy on Series S.

  • Talaraine
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    28 hours ago

    Hahah that’s the EXACT mission I’m stuck on right now. Been watching videos and reviews that rave about the game but nobody talks about it.

  • CALIGVLA
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    29 hours ago

    Better than the original Mechwarrior 5? I’ve heard some pretty bad things about that one that have kept me from getting it…

    • @[email protected]
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      21 hour ago

      Not even close, me and my friend got refund before finishing the tutorial. It’s pretty but also really wonky in so many ways.

    • Talaraine
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      28 hours ago

      I’ve got a list of complaints but I’m jaded. It’s story-lite (maybe if you know nothing about Smoke Jaguar it sells), the combat isn’t as satisfying (for me), the mech lab is kind of a joke even when compared to vanilla, and a dozen menus with questionable options isn’t good. The graphics are pretty… but there’s just… inconsistencies in choices here.

      The things that bother me the most at this particular moment being so far in the game are 1) These mechs are as tall as buildings. So why instead of trees, are we knocking down tall plants? Like literally, there’s maps with weeds as tall as you are that you walk through but it sounds like a tree is falling. 2) The mission parameters will say something most everyone ignores but my OCD ass. “We’ve arrived at the AO from the NorthWest” it says. But you land and you’re looking NorthWest… so you came from the SouthEast!

      At the beginning you miss a bunch of these because it’s a lot and yeah I know I’m nitpicking. Just a thought stream here.

      But there’s other stuff. 3) You get weird level ups all over the place and one of them is affinities in the barracks menu. You can choose a bunch but you can get one for each mech weight class that gives you a bonus. Ok, so there’s Light, Medium, and Heavy. No Assault. Huh? 4) The story hints repeatedly that your clan’s tech is miles better than the Inner Sphere and when I’m melting Battlemasters with my mediums I start to agree. So what does the Inner Sphere bring you for serious fights then?

      Flying vehicles. I shit you not. Bullet sponge flying fortresses. Guess they should’a used these in some of their wars, huh?

      But I think for me, the worst offender here is the fact that it’s named Mechwarrior 5: Clans. Five. Okay, that should mean that it’s somehow related to the other Mechwarrior 5 games right? MW5 Mercenaries’ story talks about a protagonist whose father is revealed to have been a spy for ‘somebody’ that lives outside the Inner Sphere. It’s not Clan Wolf, they’ve got their own thing going. You play the whole campaign, nothing is revealed, but there’s a trailer for MW5: Clans. Surely they’re gonna answer all our questions about who this guy was, right?

      …two guesses. Completely different game, same name. I just don’t get it.

  • @DarkCloud
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    112 hours ago

    Can you eject from your mech like you could waaay back in Mech Warrior 2?