I know stuff like SDL and RayLib exists, but I already have my own X11 and Windows API stuff working, and otherwise those libraries like to obscure things from the user in the name of “ease of use”, sometimes even missing features (force feedback and proper XInput are the ones that are often skimped out on for whatever reasons, and only SDL has them to my knowledge). While I’ll implement libevdev eventually, it has the issue of needing access to the devices.
While I found some reference to game inputs in X11’s input extensions, I cannot find any user guide on them, since they’re instead pointing me to SDL and co.
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Some update: It seems like I’ll have to use libevdev.