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I wonder if this will be a “universal” solution or will require a per-game implementation?
Considering AMD’s low market share and that these features will be limited to RDNA4 GPUs (very low installed base), you have to wonder how viable this will be in terms real world usage.
More competition is always good though.
Hopefully it’s like FSR or Freesync. However after the Nvidia RTX raytracing domination, I wouldn’t even be mad if they deliver an AMD exclusive solution.