I Continued Uncharted 4 today. I played Chapter 12, which had me driving a boat. The whole section is really pretty, the only part i hated was when i was driving around trying find 3 damn dolphins for an achievement. I found 2, but could never find the last. I have come to the conclusion i hate dolphins.

Despite Dolphins ruining the mood, i got some other lovely screenshots, such as this one: The angle makes it hard too see, but the water in the floor gives me Observatory Vibes from Mario Galaxy.

There was also this screenshot, which i feel like the lighting helped to sell the realism. I also turned off FSR and started running it at a native 720p which makes it look far better in my opinion.

Finally, out of the bulk of screenshots i picked i wanted to share this one too. I really like the cave and the water in it is gorgeous. This game has some absolutely beautiful water. I have to put it up there with Ocarina of Time and Mario Galaxy as some of my favorite water in video games.

  • @BangelaQuirkel
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    1 month ago

    Gotta admit, I saw this and thought that’s beautiful and I want to play this game. What game is it? Then I read it’s Uncharted 4 and I’ve already played it. Maybe it’s time to revisit?

    The whole game is beautifully designed and polished. I’d play a walking simulator made by naughty dog, no questions asked.

    • MyNameIsAtticusOP
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      11 month ago

      Naughty Dog has a pretty good track record with pretty and polished games. The only bad one that springs to mind is the PC port of the Last of Us Part 1, and even then i believe Iron galaxy handled that port (which is surprising it came out buggy because they also handled Uncharted 4’s PC port and afaik it came out fine), and from what i know now it’s been fixed too

  • Miles O'Brien
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    31 month ago

    Idk how hard water coding is, but I imagine it’s hard since good looking water seems rare.

    That is some damn fine looking water

    Excellent shots.

    • MyNameIsAtticusOP
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      11 month ago

      I took a class that covered it a while ago. From what i understood of that unit, it can be pretty difficult. Even after shaders for the water and things to handle vertex displacement maps and tessellation, if they want the Water to do more then they have to code that on too (Think Red Dead 2’s Water reacting to being shot or just basic Splash Physics or foam). It was really fascinating to learn about even though i don’t remember much of the Unit