I’m having trouble figuring out how to tell when a tool script is rebuilt in Godot mono 4.4. When the build project button is pressed the ONLY notification that the node receives is NotificationWMFocusOut and NotificationWMFocusIn so _EnterTree/_ExitTree and _Ready are useless and never called.
My node has several RIDs that are sent to the RenderingServer and PhysicsServer3D but when the project is rebuilt there seems to be NO indication that it is being rebuilt so the node loses reference to all the RIDs (preventing me from freeing them) so they are still visible as ghost objects in the editor that don’t go away until I reload project.
Has anyone figured out how to do this properly? I’m totally at a loss…
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