• @[email protected]
    link
    fedilink
    English
    81 month ago

    Definitely not high-performance by any means which should come as no surprise due to the limitations of GPU architecture versus CPU for some tasks, but technically fascinating.

  • @Valmond
    link
    -31 month ago

    Programming GPUs has always been very “C/C++”-like IMO.

      • @[email protected]
        link
        fedilink
        20
        edit-2
        1 month ago

        I assume that they mean that OpenCL, which is a traditional GPGPU language, is a very restrictive subset of either C or C++ (both are options) plus some annotations.

        In fact, OpenCL toolchains already use the Clang frontend and the LLVM backend, so the experience of using and compiling them is very close to C++.

        The talk mentions all of this; it says that a benefit of using full C++ on the GPU over using OpenCL is that you don’t have to deal with all the annoying restrictions and annotations.

    • @Valmond
      link
      61 month ago

      It’s very lookalike, classes, syntax…