• @[email protected]
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    17 hours ago

    Dreamcast didn’t kill them, it was the Mega-CD, 32X, and Saturn that killed them. Launching three architectures over three years and not giving them space and focus burned a lot of political capital with developers (including those in house) and consumers. By the time the Dreamcast was out, it was already too late.

    Which is a shame. Dreamcast was a masterpiece and so ahead of its time.

    • @[email protected]
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      412 hours ago

      It was definitely the CD and 32X coming out in quick succession. Then also here is a completely new game system. Just throw that other crap away. I heard that Sega of Japan wasn’t communicating with their American counter parts that well.

      Sega Saturn was good and so was the Dreamcast, but those bread crumbs improvements beforehand made it feel like a cash grab. Shame too, since I was on team Sega.

      • @[email protected]
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        311 hours ago

        You can tell how bad it was for developers when even Sega Technical Institute moved Sonic X-treme development off 32X to Saturn and then, after the designer and programmer basically had mental breakdowns, they cancelled it entirely.

        I agree with you, Saturn would have been fine if developers had the time to learn the architecture and if Sega hadn’t pulled the launch forward by 6 months today by surprise.

        I feel so sorry for all those devs who started work on things for the CD or 32X to totally find them defunct before they were able to release their games.

  • @B0NK3RS
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    15 hours ago

    It died with Dreamcast but the console was certainly not the cause.

    • @ampersandrew
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      212 hours ago

      At least part of it was being the last CD-based console when the DVD juggernaut was around the corner. Games wouldn’t take long to outgrow CDs.

      • @B0NK3RS
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        312 hours ago

        There was a plan for a DVD add on but obviously the console died before any of that stuff was released. I still think that was a minor reason for the failure though as it was more about consumer/studio trust in Sega.

        • @ampersandrew
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          111 hours ago

          Yeah, that seems to be the thesis of the video as well. I think they would have also run into problems with their expensive VMUs and the lack of a second analog stick. Even with a killer launch window, they had a steep hill to climb.