I shaved off 10 MiB from my binary in 2 hours!

I made a program using Macroquad, then I built it in release mode, the binary was 63 MiB in size.

So I used cargo vendor to have a better look at Macroquad and one of its dependencies, glam.

I then started to delete code, like, lots and lots of code(about 30_000 lines of code); none of it affected my main project, some of it became ‘dead_code’ just by removing the pub keyword.

The result is that my project was unaffected and the binary went down to 52 MiB.

Is there a way to automate removal of unneeded elements from dependencies? This is potentially huge.

EDIT: I FIGURED IT OUT!!!

My mistake was measuring the size of “target/release”, I discovered that that folder contains many “unnecessary” files, like “deps”, which greatly bloat the folder’r size, the actual size of my binary is 864K.

I am so relieved.

  • @[email protected]
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    91 month ago

    Actually, dead code eliminination should do the trick, if you’re compiling a binary at least (same for a library I think, but there could be re-exports there). Did you compile in release mode?

    • @[email protected]
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      1 month ago

      To expand: Just configure whatever profile you’re using (dev, release, …) to have link time optimization (lto) enabled:

      [profile.release]
      lto = "fat"
      

      Reference

      • @[email protected]OP
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        1 month ago

        This really doesn’t seem to do the trick, the binary’s still at 63MiB.

        Also "fat" and true are identical.

        Edit: I’m not sure I replied to the right person, ignore this.

    • @quilan
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      11 month ago

      I don’t recall what the default behavior is with the linker, but it might also benefit from at least thin LTO.

      • @[email protected]
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        31 month ago

        Sure, but isn’t this in a dependency? Can’t be reached when only importing your crate anyways? And if you’re building a binary, I don’t think this could really considered exported, is what I mean :)

  • @[email protected]
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    41 month ago

    I’m glad you figured it out.

    I don’t know what is it with new rustaceans and binary size, but many of them seem to be incessant on wasting time uselessly optimizing it, usually without actually understanding what they’re doing, without gaining any relevant benefit, and possibly even causing relevant harm (e.g. degrading run-time performance for no good reason).

    • @[email protected]OP
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      121 days ago

      Shipping a 50 MiB game about a moving square would make me feel ashamed, regardless of language.

      No my honor’s being tarnished noooo

    • @[email protected]OP
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      1 month ago

      Yes, I am using both LTO and release mode, I can show you:

      [profile.release]
      opt-level = 3
      codegen-units = 1
      panic = "abort"
      strip = true
      lto = true
      

      cargo build --release

      • Soso
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        11 month ago

        @Doods I’m surprised you can gain that much with that already enabled!

        • @[email protected]OP
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          1 month ago

          Should I bring it up to the ‘min-sized-rust’ working group or the forums or something?