Source: https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-0-1-live-hotfix-central

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  • Client Side

► Changing shards was causing mission location travel markers to become removed from the player. We have put in a fix to resolve this issue.
► Weapons on gimbals on gimbals (2x) under pilot were not getting proper weapon grouping and thus not getting a PIP. A fix has put in to help with this.
► We have put in a change to help with client/server zone mismatching which could cuase many transit/elevator issues. This requires both client/servers to be hotfixed. Please let us know if this reduces or helps with elevators opening to nothing!

  • DGS/Hybrid Side

► Fixed 1 Server Crash
► Grim Hex turrets are firing upon players with Crime Stats from other jurisdictions. A fix has been put in as Quantum Travel was not properly handling hostility and not removing it and causing the issue.
► Mineables in the PU were getting into a state where the render node was getting stuck and not transitioning into an entity. This could take up to an hour for this to unstick itself. We have put in a DGS fix that should aliviate this issue.