• Vik
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    219 days ago

    I gave the fuel… Rod… Not cannon? A quick try. The projectile speed and properties felt really strange. What would this most closely compare to?

    I’ve yet to check in with strafe / movement accel and frag grenade handling. I wonder if the former would help make classic jenga feel like jenga.

    • @GhostlyPixelOPM
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      119 days ago

      That’s interesting, I didn’t think the shots looked too different from previous FRGs, I’ll have to give it a try and see

      Do they bounce? I don’t remember if they showed that off or not

      • Vik
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        edit-2
        19 days ago

        In H3 it’s contingent on the angle of impact, perhaps even on flight duration. I feel like the older iteration’s initial muzzle velocity is quite high and drops off at range, which would make sense for such large and heavy projectiles, and gives you more consistent performance up close.

        I can test with both Infinite and MCC running in tandem maybe later.

        • Vik
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          edit-2
          19 days ago

          okay yeah, Infinite’s is very different. Trajectory is less arced, it’s almost similar to the H1 plasma pistol. Velocity through its trajectory seems linear / consistent. it kills on direct hit unlike with H3 / Reach. I’m not sure if this is tuned correctly. Rate of fire seems similar enough to prior iterations but this isn’t the fuel rod gun we know.