- cross-posted to:
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- cross-posted to:
- [email protected]
Some dev updates tldr below. I’m happy iRacing is reinvesting its success back into itself so extensively.
- iRacing is in midseason development mode for Season 4.
- New track projects include Algarve, Misano, Mugello, Pukekohe, Lédenon, Zandvoort, and Navarra.
- Short oval racing additions are planned, and the historic version of Zandvoort will be kept.
- The art department is upgrading existing content.
- The rain project is making progress.
- Teams have been expanded for various developments.
- The sim engine is being overhauled.
- The UI framework is getting a redesign.
- The web team is working on improvements.
- Plans for new sim systems and a Career Mode experience are in place.
So many people have a hard time staying on the track when it’s dry. I’m scared of rain 🫣
Honestly, if they have proper rain tyres (and suitable setups for fixed), I don’t see it being too bad. Having watched a few friends toil in rookies before making the step up, it’s just another slice of the skill-pie for drivers to acquire and master.
If I were the the one making decisions, I’d build in some degree of “weather progression” behind the Class levels. For example; Rookies could only ever see damp track at worst, D could encounter light rain, C+ would be fully unlocked potential.
My only actual concern is how authentically they will visualise spray, not being able to see anything really equalises the skill curve!
I can’t wait for the new UI. I hope that it will become more modular to the point the current overlays like ioverlay and racelabs are redundant