• @just_another_person
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    012 hours ago

    Gonna have to raise the age old question about this project, because myself and a lot of other developers are only seeing the one angle.

    The question is: why?

    What is this project solving that System76 is willing to pay multiple developers for? It’s almost pound-for-pound a recreation of GNOME, right down to the menu system.

    Rust is not a features it’s a language. It also doesn’t solve any issues with Gnome that I’m aware of.

    The biggest issue in the Gnome world I’m aware of is the lack of parity with Windows with regards to display capabilities, and possibly the plugin system causing issues.

    So I’m still wondering…why??? What’s the best feature anyone can point out here? It’s not resources, in fact, this Alpha performs pretty poorly on its own vs Gnome. What’s the killer feature I’m missing?

    • @[email protected]
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      89 hours ago

      Gnome upstream is notoriously hard to work with and will insult it’s users and make up bogus reasons to reject perfectly good feature requests and bugreports.

      Gnome is slow as balls. On low end hardware gnome bloody chugs compared to KDE let alone the “light weight” DEs.

      Gnome is insanely slow to implement many features.

      Gnome is hostile to working with upstream wayland protocols like window decore.

      S76 want’s their desktop to look and work a certain way, and making gnome look/work like that is difficult especially when upstream is not prepared to play ball.

      Gnome devs have insulted S76 devs in public forums, have complained about S76 not funding gnome’s A11y efforts despite S76 donating quite a lot to gnome over the course of 5 years, $100’000 https://old.reddit.com/r/linux/comments/xwtns5/does_it_seem_like_gnome_wants_system_76s_cosmic/ira4e8o/

      Personally, not needing to deal with gnome developers alone is a feature. Rust is just a tool which makes developing your own DE, compositor included, very easy.

      • @just_another_person
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        -39 hours ago

        I would agree with those devs, and I’m not even one of them.

        Again, to correct you, Rust is a language, not a tool.

    • @leo85811nardo
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      611 hours ago

      I’ve had issues where the tiled windows go all over the place before/after connecting to external monitors in GNOME Pop shell. I can’t speak for the entire Cosmic project, but as an end user who wants an established DE with native tiling windows that always work as intended, I consider the project justified

      • @just_another_person
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        11 hours ago

        That’s a bug. Report it. That’s not a reason to do a complete rewrite of something.

        You also mention tiling, which is not the DE, it’s the window manager. Easily solved.

        Neither of these issues is cause for a complete rewrite.

        • @[email protected]
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          59 hours ago

          S76 already stated that maintaining the tiling extension for gnome was more effort then it was worth

          • @just_another_person
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            -59 hours ago

            Right. So a full rewrite of an environment makes sense. Because tiling. Not like you can’t just install a tiling manager that does it better…🙄

        • @leo85811nardo
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          10 hours ago

          As a WM user myself, it’s a big hassle to choose system utilities, and to manually write config or environment variables to have programs understand I’m using a custom DE and just behave like it’s GNOME, KDE or XFCE.

          On the other hand, mainstream DE don’t natively support tiling. There are extensions or plugins do that, but there are a lot of problems with that. To name a few, 1) like said, they are sometimes bugged in edge cases; 2) I could report the bug, but it takes time to fix it, during which I have to disable the plugin; 3) when the extension devs abandon the project, I have to move on with a new one, which often behaves differently; 4) when the extension or the newest version of the extension requires newer dependencies, but I can’t install them because I don’t want to shake the whole dependency tree for my system

          All aforementioned problems can be resolved with a DE that natively supports tiling, and as of now Cosmic is the first that does it in history, letting alone supporting Wayland as well. From that perspective, the project is not “just a rewrite of what’s existing already”

          • @just_another_person
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            -49 hours ago

            So it’s Gnome with a built-in tiling manager? I’m not getting your justification.

            • @leo85811nardo
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              9 hours ago

              I’m sure it’s not, but even if it is, I’m happy for the project because it fits one of my needs in the Linux space. To other people like the Rust lovers, it’s another ambitious project that uses their favorite technology. It might not sound or look so appealing to you, but at the end of the day, it’s a project that has good motivation and does deliver so far, which is the backstory behind many scientific and technological advances. As someone who is not the developer, nor the employer at System76 who pays the developers, so why not just sit back and see how it ends up, as opposed to being super critical about it?

              • @just_another_person
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                -39 hours ago

                It doesn’t have a purpose, is my point. I just want someone to tell me the WHY of the project, and nobody seems to be able to.

                • @leo85811nardo
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                  39 hours ago

                  It does have a purpose. It’s written all over the place. It just happens that all of the purposes don’t fit your needs or interest you, so it sounds like a waste of effort. To many others, it’s not