• @5oap10116
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    96 hours ago

    Probably because it doesn’t work well and they don’t want to be sued for damages because it doesn’t work well. Still dumb though.

    • Sabata
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      13 hours ago

      It could have worked too well and was hurting repeat sales.

  • @[email protected]
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    810 hours ago

    because they want their material to be broken more oftenly thus gaining more profit ? I’m only guessing

    • @[email protected]OP
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      1311 hours ago

      I just wish they gave a reason. And didn’t just act like it was inevitable. I used it to get my bearings in my room, so that I didn’t hit the ceiling fan while flailing in Bear Saber. The boundary doesn’t tell me if I’m about to bloody my knuckles on a stationary ceiling fan blade.

      • @BananaTrifleViolin
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        10 hours ago

        It does seem strange. It may be a liability issue - easier for Meta to make it entirely the users responsibility to clear an area rather than meta be responsobke for a safety system that should show you objects but may go wrong.

        The example of it not showing the dog is a good one - if you trip over the dog and hurt yourself who is liable? If you have a system that shows objects and people/animals in your play area then it has to work 100% perfectly and Meta is responsible for making sure it always works. While if ypu say “thats your problem, keep your play area completely clear”, and remove the feature, from the get go it makes it harder to sue Meta if you get injured. Having no Safe Sense system takes any responsibility and potentially liability away from Meta.

        • peto (he/him)
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          810 hours ago

          This sounds about right. They are either proactively reducing their threat surface, or they have already been quietly sued over it.