• @ElectroVagrant
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    116 days ago

    Congrats! Probably late for it now, but I think the title and short description in the shot weren’t helping much. Covers content and features well but doesn’t describe the gameplay clearly nor a unique selling point.

    Digging in to the store page it’s clearer and does sound pretty fun though! Also always appreciate a demo!

    • GulAtiCaOP
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      86 days ago

      Yeah, I don’t know what I was thinking with that title haha. Bit late now. Maybe changing up the short description be a good idea.

  • GulAtiCaOP
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    106 days ago

    After 2 long years, my puzzle game, Drop It: Block Paradise, finally hit the 10 review threshold and now shows Positive. This is quite an accomplishment for myself. First of my Steam games to hit 10 reviews. And seems like all positive, I’m quite happy.

    I originally came from the Nintendo Wii U indie scene, and when I decided to get back into gamedev & release on Steam I had no idea what I was doing. So I made the classic beginner mistake of just releasing it without any marketing or hype… I didn’t even know what Steam Next Fest was haha. But I’m glad to see my patience has finally won out.

    Steam Link for anyone curious: https://store.steampowered.com/app/2265520/Drop_It_Block_Paradise/

    • GulAtiCaOP
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      56 days ago

      Thanks! :)

      Yes they should! I have a deck as well to make sure they all play well & look good on it.

      “Rocket!” was designed with a controller in mind, so that one will do very well on deck. “Drop It: Block Paradise!” and “ZaciSa” was designed with click/touch, so uses fewer buttons and sticks act more like a cursor (though in-game cursor), but still is fitted to it.