As you may have read, triple buffering for GNOME desktop landed recently in Mutter 48. This was a multi-year effort to rethink how frames are scheduled so as to maintain an optimal frame rate under different conditions. But there are many caveats and tasks yet to be done. At this stage anyone who knows anything about computer graphics is already balking at the first paragraph. Why did it take years when most OpenGL drivers give you triple buffering for free by default? The reason is best summar...