• @[email protected]
    link
    fedilink
    English
    54 days ago

    It’s still insane to me how well they managed to port Killer Instinct to the SNES. Considering the hardware limitations, the port was insane and played incredibly close to the arcade version.

    • @jinkyandersonOP
      link
      English
      12 days ago

      I still look back so fondly to that time because they absolutely pushed the SNES to the limit and then some with games like Killer Instinct, Donkey Kong Country, Super Mario RPG.

      Oh, and Doom. Unlike the other games I mentioned, I wouldn’t consider Doom on the SNES as good – but the fact they were able to get a playable Doom on the SNES is an engineering marvel. Accomplishments like that from the old school game designers are truly so impressive.

      • @[email protected]
        link
        fedilink
        English
        22 days ago

        Doom was pretty nuts. They managed to fit 22 out of 27 levels into half the space of the PC version as well. Obviously it wasn’t a 1:1 port, but they did amazing work considering the limitations.

        • @jinkyandersonOP
          link
          English
          12 days ago

          IIRC the developer made the SNES version of Doom from the ground-up as well, no source code.

          Surprisingly enough, I remember the best console port of Doom being the Atari Jaguar version for a long time before the PS1 version hit.

          • @[email protected]
            link
            fedilink
            English
            12 days ago

            There was a podcast recently with the guy who built the SNES port, it was pretty interesting.