• @[email protected]
    link
    fedilink
    English
    191 day ago

    So… COD is planning on doing what Battlefield: Bad Company 2 did 14 years ago?

    Congrats, I guess

    • @[email protected]
      link
      fedilink
      English
      28 hours ago

      Just a side note that you can still play battlefield bad company 2 online with project rome.

    • @Duamerthrax
      link
      English
      11
      edit-2
      1 day ago

      Remember when CoD bragged about having reactive fish when Mario 64 did it years earlier?

      Found it.

      • @[email protected]
        link
        fedilink
        English
        520 hours ago

        I was watching that during the event and I immediately brought up Super Mario 64. Guess I wasn’t the only one to think that.

    • @breadsmasher
      link
      English
      141 day ago

      Also red faction: guerrilla. had fantastic building destruction

  • SSTF
    link
    English
    13
    edit-2
    1 day ago

    My goodness, this is some insane mountain out of a molehill reporting. The article is extrapolating a lot based on some vague and not particularly noteworthy qualifications bulletpoints that should be expected for military shooter VFX work.

  • @[email protected]
    link
    fedilink
    English
    91 day ago

    Can I ask who cares about this kind of thing? Why don’t they have more jobs for “making the games fun”? There seems to me to be a point where added realism is detrimental to fun, especially when resources are directed away from the fun.

    • @[email protected]
      link
      fedilink
      English
      420 hours ago

      Bad Company 2 was fun as hell and it had lots of destructive environments. I’d argue that was part of the fun.

      • @[email protected]
        link
        fedilink
        English
        214 hours ago

        My favourite game is Just Cause 3 and it’s the same. But would it be better if it was more realistic destruction? No.

    • SSTF
      link
      English
      6
      edit-2
      1 day ago

      That would be the game designers’ and game director’s job. The listing in the article is for a VFX artist, who is working on the visual side at the direction of the game director.

      Just screaming “make the game more fun!” at VFX artists is misplaced. These people are necessary on games, but unless it’s a small/single person team, they don’t have any hand in the game design mechanics aside from implementing what is coming from the director.

      Nothing in the job listing seems like it is looking for a revolutionary destruction system. That seems like flourish added by article. It looks like a much more mundanely written job listing for destruction VFX, which is a role that shouldn’t be surprising in any way in a military shooter.

      • Tony Bark
        link
        fedilink
        English
        11 day ago

        Guess the headline shoulda been slightly better written to clarify.