• rayon
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    33 hours ago

    I like auto-shooter. It makes the connection with auto clickers, and they are both games you play with your brain turned off and a lot of crap is flying around on the screen for spectacle

  • @[email protected]
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    10 hours ago

    It’s definitely not a “rouguelike” because it lacks the number one important aspect of either roguelikes (or rogue lites ) which is random generation.

    It’s not really bullet hell because while the enemies can shoot the focus is not on dodging bullets but on finding any viable way to manage the hoard, which could involve kiting or tanking, dependant on your build.

    So what common elements does the genre have, if we look at games like Vampire Survivors and Brotato?

    • Victory is defined not by achieving a set objective, but on surviving a fixed time or number of waves
    • Shooting is automatic (you don’t have to fire, only move)
    • Camera is usually top-down to help with visibility

    So maybe:

    2D Wave-Survival Autoshooter

    • @[email protected]
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      910 hours ago

      Since roguelike is also derived from the game rogue, is simply suggest something like survivor-like. Your suggestion has the problem: not all are 2D, not all have distinguishable waves, and not all are auto shooters :D

    • @Dagnet
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      05 hours ago

      Definitely not roguelike because those are turn based. It could be roguelite but only in some aspects

    • @[email protected]
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      10 hours ago

      Yea nah, for it to take off it needs to be short and memorable, “2d wave-survival autoshooter” is just word salad and too cumbersome to use, imo - it’s more of a short description rather than a name.

  • Noo
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    38 hours ago

    It"s a top-down shooter, plan and simple.

  • @mos
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    710 hours ago

    Swarm survivor?

  • @[email protected]
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    39 hours ago

    On Steam I often read the term “Danmaku”, but I think that’s just the Japanese word for “bullet hell”? I dunno.

    • @[email protected]
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      243 minutes ago

      弾幕 (read: danmaku) is literally translated as “bullet curtain” to refer to a barrage of bullets that are so close together they form some kind of veil, or curtain. But yeah, it’s what we know as “bullet hell” in English.

      I’ve seen Vampire Survivors referred to as “reverse bullet hell” at some point, but didn’t look like that stick.

  • @BroBot9000
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    310 hours ago

    “Autoshooter” feels like it encapsulates the genre well enough.

  • @StitchIsABitch
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    410 hours ago

    Honestly they already have the answer, I think Survivor-Like is the perfect one, and coincidentally the one that was used first (as I recall). Makes sense considering we have Rogue-Likes, and used to have Doom-Likes.

    All the other ones are too broad. Action Rogue-Like describes many other types of games, bullet heaven/bullet hell or whatever doesn’t apply to all Survivor-Likes as some don’t even have bullets, and Vampire-Survivors-Like is just too long.

  • @lath
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    29 hours ago

    Since it’s like a gladiator fighting unfair battles for the amusement of the player, I suggest we call it:

    Maximus Decimus Meridius, commander of the Armies of the North, General of the Felix Legions and loyal servant to the TRUE emperor, Marcus Aurelius. Father to a murdered son, husband to a murdered wife. And I will have my vengeance, in this life or the next.

    or Spartacus.

  • @aeronmelon
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    06 hours ago

    Wait, for years I’ve heard people refer to them as metroidvania games, in honor of those two games which defined that particular playstyle.

    Is this something different?

    • @redhorsejacket
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      14 hours ago

      You are thinking of a different vampire game. Vampire Survivors has no elements of metroidvania in its design that I can think of.