• AnimalsDream
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    216 hours ago

    Bullet heaven is likely what will stick. If you don’t like that it’s also the name of a game, consider that metroidvania contains the name of two games.

  • @[email protected]
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    13 hours ago

    I call them circle spawners. The enemies spawn in a rough circle around you and close in. I think you can modify that with other terms depending on the specifics of what the game adds in.

  • @LordCrom
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    14 hours ago

    It’s a horde survival shooter with upgrades

  • @Tronn4
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    -24 hours ago

    Sucky N Fucky

  • @Xenny
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    5 hours ago

    We’ve established a name already in the indie space for these. It’s a “horde survival shooter” damnit.

    Not to be confused with the plain old “horde shooter” like your helldivers 2 and what not

  • @Bruhh
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    1818 hours ago

    Other comments said it but I think bullet heaven is perfect

  • @Maggoty
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    17 hours ago

    Too late it’s Vamvor.

  • @alphabethunter
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    1318 hours ago

    Let’s just stick with survivor, or survivor-like. It works fine for roguelikes and soulslikes. No need to force a genre name.

      • @[email protected]
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        95 hours ago

        Wait, It’s a new grounds game? So not even something that’s been published?

        “Somebody somewhere used that name for their hobby project 13 years ago so now it can’t ever be used for anything else”

      • @Feathercrown
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        68 hours ago

        No two things can ever share a name

      • @atri
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        38 hours ago

        Projectile Nirvana

      • Mister Neon
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        91 day ago

        I heard it from the Castle Superbeast podcast.

    • Prox
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      623 hours ago

      Yup, this is the one.

        • @[email protected]
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          65 hours ago

          An existing game from newgrounds posted 14 years ago. I don’t think it’s going to cause that much confusion.

        • @SkyezOpen
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          47 hours ago

          Looks like it’s too late. I Googled bullet heaven and it took a few minutes to find the actual game, which is ironically a bullet hell game.

      • Lvxferre [he/him]
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        2320 hours ago

        Normal bullet hell (Touhou): the enemies shoot a hell of bullets at you. And your job is to avoid it. Reverse bullet hell (Vampire Survivors): you shoot a hell of bullets at the enemies. And your job is to shoot even more, bigger, stronger bullets.

      • FartsWithAnAccent
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        111 hours ago

        I didn’t come up with the name, that’s just what people have been calling it for as long as I can remember.

  • Matt
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    411 day ago

    I thought it was already considered a reverse bullet-hell. But I do like Bullet heaven as well.

    • Dizzy Devil Ducky
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      23 hours ago

      I’ve heard from at least one smaller channels that it’s a bullet heaven. That’s at least what they call this style of game.

  • @[email protected]
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    3 hours ago

    It’s an autoshooter isn’t it?
    Vampire Survivors would be a rogue-like autoshooter.

    Like Backpack Battles is an autobattler.

    Edit:
    As raised in the comments, actually a rogue-lite as VS has meta-progression.

    • @50_centavos
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      14 hours ago

      Yep definitely is. I guess OP hasn’t heard of brotato and deep rock survivor either.

    • @[email protected]
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      1321 hours ago

      I don’t know why people keep calling it rogue like. Rogue-likes have a lot more randomness than an easily manipulated item drop system. I don’t know that a random map is a necessity but it certainly needs something along those lines.

      • @BlackAura
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        55 hours ago

        Rogue had you start from scratch with a new character in a random map every time.

        Rogue-like games initially meant you start from scratch in a new random world, but you incrementally improve your experience by small buffs you can buy, or changing your starting equipment / skills (sometimes by changing out which character you start as).

        Rogue-like has slowly changed to mean “start over regularly but slowly unlock new items/buffs/equipment/characters/etc to help you further explore a world which may or may not be random”

        So it applies to games like Risk of Rain (and 2), Balatro, Dead Cells, and Rogue Legacy, just to name a few examples (though 3 of those are 2d platformers with randomly generated worlds if I remember right…).

        But yeah it seems to have morphed into a broadly used term for games where you get better over time through purchasing permanent buffs and whatnot (as well as natural skill), but are forced to restart any time you die.

        Vampire Survivors and other similar style games have you constantly restarting when you die so I think the term fits as a partial descriptor.

        Maybe we could adopt the idle/clicker game term Prestige, but that’s more of a voluntary restart when you hit a wall and can’t progress, so I don’t think it quite works.

        • @AEsheron
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          13 hours ago

          For a while people tried to differentiate roguelikes, which maintained the lack of metaprogression, with roguelites, which did have progression. But that was pretty clearly a losing battle, the two names were far too similar to stay distinct as long as one or the other took off. Some few pendants still try to maintain the distinction, but that ship sailed ages ago.

        • @[email protected]
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          24 hours ago

          Just an addendum:

          Risk of Rain does not have randomly generated maps. The maps are from a predetermined set, I believe 6 for each biome.

      • @[email protected]
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        15 hours ago

        They call it a rogue-like because there is meta-progression even though you “start over” each run.