I would be curious about your favorite coop games. I often find them a big lacking, often being a bit unbalanced. An example is Battle for Hogwarts, where one game can be a walk in the park and another absolutely impossible and rarely is there a balanced match.

  • @[email protected]
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    121 year ago

    Spirit Island is really good as you can adjust the difficulty and it’s always different Stars of Akarios if you want a Gloomhaven Light Experience with some 7th Continent sprinkled in.

    • @[email protected]
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      41 year ago

      Seconding Spirit Island. It’s quite possibly one of my favorite board games of all time (and a huge favorite in my regular play-group)!

      Even in the base game, the amount of diversity in play styles between the spirits is incredible. It’s absolutely a game that I could keep playing indefinitely and continue to discover new things.

      • @[email protected]
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        41 year ago

        Spirit Island is one of our favorite games of all time as well. It is for sure the most played game when it’s just my partner and me. I agree it feels endlessly replayable with all of the variety.

        We have also been playing through a homebrewed legacy system for Spirit Island that I found on reddit. Definitely imperfect but still super fun!

    • @[email protected]
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      21 year ago

      Second this. It’s our most frequently played coop. So much variability and things to tweak

  • @[email protected]
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    1 year ago

    I tend to like competitive games, but I like my coop games to:

    • be difficult, or have a difficult mode. To me, there’s no fun in winning on the first try
    • to foster table talk OR a different kind of fun player interaction. That’s why The Lost Expedition didn’t click for me, it felt like just throwing some cards on the table.

    That said, I enjoy Pandemic (a classic), Hanabi, Just One, and Magic Maze. I haven’t really tried heavier ones but I’d love to play Spirit Island some day.

    And for very young kids, My First Orchard is great!

  • @[email protected]
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    1 year ago
    • Regicide is very impressive in its weight class and considering that all you need is a standard deck of cards. No reason not to try it
    • In the pandemic-family my favorites are Pandemic: The Cure which turns Pandemic into a dice rolling romp and Pandemic: Fall of Rome, has cool cube movement and dice based combat rules. One step up is The LOOP which is somewhere between Pandemic and Spirit Island, uses card driven actions and has a push-pull mechanic
    • Aeon’s End and Heroes of Tenefyr for deckbuilding. The latter is kinda like a multiplayer co-op Friday, fun push-your-luck decisions
    • Shipwreck Arcana for co-op deduction.

    Honorable mentions: Mantis Falls for 2p semi-coop. You have to work together to get to the end of the road but there is a 50% chance that your partner is an assassin biding his time.

    • @pathiefM
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      21 year ago

      Shipwreck Arcana is fantastic, I love that game. It is kinda hard for me to find people with the right mindset for this logic+deduction style game but when you find the right people this game shines bright. So simple yet so much fun.

  • @[email protected]
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    51 year ago

    I’m a big fan of the Forbidden series (in before the Forbidden Stars joke).

    Forbidden Island is really accessible and a blast to play when you use alternate map layouts, they add a nice twist and lots of replayability to the game.

    Forbidden Desert is a step up in difficulty and also a real blast to play.

    Forbidden Sky is a but finicky but still fun to play.

    Forbidden Jungle has not been released yet, but I’m sure I’ll have to get it to complete the collection!

  • Foon
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    51 year ago

    I see a few of my favorites have been mentioned already (Aeon’s End, Spirit Island, The Crew, Pandemic Legacy) but here’s a few more:

    • Gloomhaven: There’s a reason this game was at the Boardgamegeek #1 spot for years. Absolutely an epic game, with so much strategy and variety involved. For those who are intimidated by the complexity, size or price of the game, there is also Gloomhaven: Jaws of the Lion, which is essentially a light version of the game. An excellent starting point, and not any less fun than it’s big sibling.

    • Oathsworn: Into the Deepwood: Another big campaign game with very interesting mechanics. The game is quite hard and punishing, but you have lots of difficulty levels you can play on. The story is set in a land overrun by the Deepwood, a forest filled with huge monsters. You play a band of mercenaries who defend people from those monsters.

    • Sprawlopolis: A game consisting of 18 cards, that contain city blocks and roads, and each player places a card down to add to the city. Each card has a different scoring system on its back, and you draw a few for each game, so every game feels entirely different. Quick to play, and fits in your pocket so you can bring it anywhere.

    • Go-On-A-Steam-Train
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      11 year ago

      Darn it! :) Came in to recommend the OG pandemics game, and might wind up looking to get legacy thanks to seeing it a bunch in this thread! :) This instance might be expensive!

      • @[email protected]
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        21 year ago

        It was an awesome experience! We played it every night (sometimes twice a night) for the time it took to complete the campaign. Definitely some frustrating moments, but also some really memorable ones.

        • @[email protected]
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          11 year ago

          Did you play season 2 or 0? We loved season 1 but didn’t like the others. Felt that season 2 changed to much by inverting the core game and season 0 introduced to many concepts. A little over halfway through season 0 we stopped because we’d rather play a game we knew than learn yet another set of rules for that months objectives.

          • @[email protected]
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            11 year ago

            Haven’t played either or the other yet, though we want to. I’ve heard a lot of the issues with the other two but still willing to give them a chance.

  • @[email protected]
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    1 year ago

    Hanabi, for sure. Avoids quarterbacking through hidden info, lots of levels of difficulty, and genuinely beautiful (E: in the deluxe edition, at least)

  • @pathiefM
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    41 year ago

    Coop games where you fight a system often feel unsatisfying to me. However, I think coop games are an excellent way to bring new gamers on board. My favorite coop games:

    • Menara: a coop dexterity game. Game is always tense and I find the difficult adjustments to be nicely balanced. This is a very underrated game, in my opinion

    • The Crew: in Portugal we used to be big on trick taking games. Every family owns a deck of cards! The crew retains the feel of the classic trick taking games and slap a very nice cooperative gameplay. Really clever, really fun. If you really like trick taking games this is a no brainer. Still haven’t tried the second one, can’t wait to try it.

    • Aeon’s End: I like to play this one as a 2 player game, don’t like it with more players. I really enjoy deck building games, this one nails it. I love how you don’t shuffle your deck, really improves the strategy and reduces RNG.

  • @[email protected]
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    1 year ago

    My partner and I really enjoy mini rogue.

    It can be brutal at times but often you can track your downfall back to a risky decision earlier.

    It’s a one or two player dungeon crawl. Some light rpg mechanics, dice based combat and events, some traders and items to find.

    To me it captures games like deep dungeons of doom and legends of grimrock very nicely.

    Single player rules also feature a campaign mode, the old gods expansion adds a couple cool events and new bosses.

    • @[email protected]OPM
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      21 year ago

      Sounds interesting, I kinda like dungeon crawlers. Its probably a remnant of playing diablo2 when I was younger. I will have to check it out. Do you prefer 1 player or 2?

      • @[email protected]
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        21 year ago

        I basically only play it with my SO so can’t comment on single player.

        From scanning the rules, the campaign sets certain events and “layouts” for certain levels and consecutive runs. It also adds a little bit of meta progression to give your character’s two abilities a bit of variety.

        Ah another thing: it’s very portable!

        • @[email protected]OPM
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          21 year ago

          portable mashes well with our lifestyle, we are very much on the move. At most places we have already stashed some games but often bring 1/2 with us as well

    • @[email protected]
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      41 year ago

      I think Andor suffers from overanalysis. Precalculating the entire AI turn is complicated but absolutely necessary. This slows the game down and at least personally I don’t find it fun.

    • @[email protected]OPM
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      11 year ago

      I love Arkham Horror, sadly my gf is not that much into the whole story telling part. I am still holding onto my copy even though we have not touched the game in 2 years.

      I have not tried Escape Room games, but I am not that much enticed by Escape Rooms in general. Most feel more like a money grab at this point.

      • @pathiefM
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        21 year ago

        The Exit series in particular is soooooo bad. I made the mistake of playing a Portuguese version of the pharaoh one and it was awful. The translation errors made the puzzles unsolvable. Literally unsolvable.

        We have a friend in our group who loves the Exit series and buys most of them and they’re all terrible.

        He has another escape room series called Unlock! which I find more enjoyable and it’s 100% replayable. Replayable as in you don’t destroy the components but once you know the solution there’s no point in playing again.

  • @[email protected]
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    31 year ago

    I recently went to a convention and picked up Clear the Decks which is an old timey naval combat game where 1to 4 players work together to sink an enemy ship. It has a variety of difficulties that scale from trivial to dang near impossible to beat.

    If you like the theme I think it’s worth checking out.

  • elrac
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    31 year ago

    Roll camera is Co-op and really fun. The theme is that you are making a movie. During the game you have to balance budget and time while trying to shoot all the scenes of the movie, and while problems are continuously happening. It may be balanced to the easy side generally, but you can tweak the difficulty by starting with different budgets and amounts of time.

  • @fubo
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    1 year ago

    Hanabi and The Crew, both card games — and both limited-information games. Hanabi is basically Klondike Solitaire distributed over a team of players who can’t see their own cards (and have a limited number of pieces of information they can tell each other); The Crew is a trick-taking game with variable goals and scalable difficulty.

  • @neutronicturtle
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    31 year ago

    Mysterium - something easy to learn and can be played by up to 7 people. One of the players is trying to tell others (psychics) who their killer is using very nice looking but rather ambiguous cards.

    Maximum apocalypse - up to 6 characters doing different missions in different types of the apocalypse (zombies, nuclear war, aliens, robots). Map is randomly generated so even though there is limited number of scenarios they are replayable.

    Sherlock Holmes consulting detective (multiple boxes) or Bureau of investigation - investigation in Arkham & elsewhere. These are text based puzzles (e.g. solve a murder case).

    Spirit island - it’s basically anti Settlers of Catan :) Still learning to play it but so far it seems like an amazing game with many scenarios…

    • @[email protected]
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      11 year ago

      I love Spirit Island. Wide variety of options gives it near endless replay ability. The ability to widely adjust the difficulty also makes it great with a good variety of players. You can make it extremely hard for experienced players looking for a challenge or just as easily make it more casual for new players.