Playing Argent Flight this weekend, never played them before, so I’m looking for tips and hints. I’ve done some reading already.
It’s going to be a 6 player game, looking like Hacan, Sol, Mentak, Vuil’Raith and undecided so far.
We draft the map when we play, so there isn’t advance planning.Seating also undecided, it’s all decided randomly on game day.
I’ve noticed the 0 capacity cost mechs and the 1 capacity Destroyers.
Pretty sure I want sarween tools and plasma scoring as my starting techs for PDS II and Strike Wing Alpha II.
And my second red tech to be self-assembly routines for that sweet mech goodness.
Hoping for a red skip in my slice for an early assault cannon. If there’s 2 red tech skips in my slice again, I may take psychoarcheology instead of self assembly routines. (see my Titans Of Ul post game for details)
Round 1 technology or trade seems like the best 2 options hands down. So unless I get lucky on speaker token, I’ll likely have to take trade.