• @[email protected]
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    41 year ago

    So it’s literally been decades since I last played Magic, but quick questions. 1) how do you “un-exile” said cards? and 2) what’s the point of the treasure token?

    • @meant2live218
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      1 year ago

      Typically, unless you have a card that says you may do something with the cards exiled, you can’t “un-exile” them. However, this card says that you may play them from exile, meaning you may play a land or cast a spell from exile. You can’t use certain effects like Channel or Cycling because those specifically require being discarded from your hand.

      A treasure token is an artifact token with the activated ability of “Tap, Sacrifice this treasure: Add 1 mana of any color”. So, it’s essentially a portable mana that you can use at any time (as long as it’s not tapped down by something), or an artifact token for decks that have synergies with those.

      • @[email protected]
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        1 year ago

        Ah okay, I was reading it wrong. It sounded like you can play your opponents cards that have been exiled. Coupled with the exile factor felt like it meant you could slowly drain their deck and turn it into your own.

        • @meant2live218
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          21 year ago

          For this card, yes, you can indeed play the cards that you’ve exiled with the Adventure portion of this card. However, it’s not the easiest thing to keep looping (to drain out most of their deck), since you’ll cast the Adventure, and then you can only cast the creature part of this card. If you have a way to return the creature to your hand, then you may cat the adventure again.

  • @[email protected]
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    41 year ago

    This seems really fun even though I can’t tell if it’s good. In EDH I can see Grixis theft decks slotting it right in because it draws, ramps, and even steals!

    • @AngusOReily
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      51 year ago

      There’s a lot going on here. 7 mana over 2 turns to draw 2 and make a 4/4 flyer might be solid. The issue is it doesn’t let you use mana of any color to cast the spells you exile, so you have to generate treasures by attacking or be playing the mirror to use them (or hit spell + a land to cast it). This will feel real bad when you cast the adventure on turn 3, hit two spells you can’t cast, and they answer it before it attacks.

      That said, card advantage, a solid body and ramp can be good. I think it’s likely too weak to see play in standard main decks, but could be a strong play out of the board.

    • @MysticKetchup
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      11 year ago

      It’s very strong, but it needs a lot of mana to do anything. If there’s a grindy Rakdos deck in Standard I can see this doing very well

  • @[email protected]
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    41 year ago

    Oh man, one of my friends loves playing other people’s cards, and has built basically every commander that does so, or at least makes it a major theme. Finally he gets to steal at a pretty good rate, instant speed reverse divination is good and the dragon is a nice kicker

  • AndrewOPM
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    21 year ago

    Decadent Dragon - 2RR
    Creature - Dragon (Rare)
    Flying, trample
    Whenever Decadent Dragon attacks, create a Treasure token.
    4/4
    //
    Expensive Taste - 2B
    Instant - Adventure
    Exile the top two cards of target opponent’s library face down. You may look at and play those cards for as long as they remain exiled.