Continuing with the concept of using this community to produce a free zine, I have been working on a campaign setting to add. Here is my working skeleton. Please feel free to contribute ideas and I’ll continue to update it.

Garginhosit - Village of the dead

This mountain village contains a garden of bones - a town square which doubles as a cemetery. There are seances nightly where friendly spirits of the dead come and talk with the living. (This can include dead PC’s who died in Garginhosit related adventures.)

Locations

Tavern and Inn “The Old Clove” - The keeper doesn’t trust the Clerics and fears the dead. A circle of garlic is placed around the door to the tavern which protects it from the spirits of the dead. The attached inn does not have the same protection. People who stay at the inn will have constant nightmares.

Garden of Bones Local Grave and town square. Rituals performed here nightly. Ghosts appear at night. Friendly. This includes dead pcs. The garden of bones is never ever empty. Someone is always there from the cleric’s guild maintaining it.

Blacksmith Madly in love with the mystic.

Mystic Does not like the Clerics guild.
Is researching new spells.

Clerics Guild Maintains the garden of bones. If the clerics die or stop maintaining the garden of bones, the ghosts stop coming back. In their place is a constant stream of ghouls.

Adventure Hooks.

-A ghost at the garden has been recently murdered and wants you to help get revenge.

-A family’s two children have turned up missing. One of the two children shows up as a ghost in the garden and tries to give the party clues on how to find the other sibling.

-The mystic needs additional exotic plants as ingredients for a new spell.

Optional Rules for Solo Play When having a session during an IRL full moon, The ghosts have the ability to walk through the entire town and touch people.