Just wanna ask what are the best elements to get (for general use) on some of these weapons

Kuva Zarr - Bramma - Nukor

Tenet Arca Plasmor

  • @[email protected]
    link
    fedilink
    English
    41 year ago

    In general it’s always toxin. You can make corrosive or viral with just one mod.

    For the nukor specifically, magnetic is best for a priming build as it allows the most statuses at once. Heat iirc is best for dps.

    For the plasmor I hear you can’t go wrong with magnetic either. Apparently the galvanized status mod does some funky shit and makes it stronger? Toxin is a safe choice though, helps open up a slot for a qol mod.

      • Sentiel
        link
        English
        21 year ago

        You should run Magnetic (Lich), Radiation (innate), Viral+Heat. Since secondaries have Primed Heated Charge, focusing on Viral+Heat is better than on Impact and pseudo Slash. This way, the weapon can handle any enemy type.

        Using Hemorrhage and similar is a valid option only when the does a guaranteed Impact proc or is too slow to reliably apply a lot of Heat stacks.

      • @[email protected]
        link
        fedilink
        English
        21 year ago

        You don’t need Slash for priming though. As a Condition Overload primer, it only matters that you have a status, not what that status is. So Magnetic + Cold + Radiation is actually better than Slash + Impact, if you intend to use the Nukor to prime.

        The only exceptions are Viral, which you always want a lot of, and sometimes Heat (if you’re doing a heat inherit build.)

        If you want to use the nukor as a main damage weapon and not a primor, hemorrhage/slash is okay, but the chance of getting a slash proc is so low that you’re better off with a generic build.

        • @[email protected]
          link
          fedilink
          English
          11 year ago

          I still don’t quite follow. With magnetic, you get:

          Magnetic (progenitor) Radiation (innate) Microwave (innate) Modded element 1 Modded element 2

          For 5 total priming statuses.

          With impact, wouldn’t you lose 1 (magnetic) to gain 2 (impact and slash) for net +1 number of different statuses?

          Or are you saying that you’ll likely be proccing slash on your damaging weapon so it’s just not really needed?

          • @[email protected]
            link
            fedilink
            English
            31 year ago

            What I mean is, if you want to spend your progenitor element and mod slot to get two statuses, you can do better than Impact + Hemorrhage. It’s a small chance stacked on top of a small chance (since even with a 60% progenitor your elements will be diluted on a primer.) Going for something like Magnetic + a Heat 60/60 is just more efficient for priming, because you get status chance and the heat isn’t contingent on getting a magnetic proc.

            (It doesn’t help that many of the best melee weapons already proc slash.)

      • @[email protected]
        link
        fedilink
        English
        11 year ago

        I’ve always heard it was a meme build. I haven’t tried it myself because that means farming another knukor and I really don’t want to do that lol.

    • Sentiel
      link
      English
      01 year ago

      This is the way.

  • @[email protected]
    link
    fedilink
    English
    21 year ago

    I honestly just started using Magnetic on almost everything. I found I wasn’t needing to minmax mod compression, which is what Toxin does by saving you a mod slot. Meanwhile mag/corrosive/heat gives you universal coverage against basically all health types outside of boss fights (where you want Rad, usually, or Blast for Wolf farming). Once the build is done it’s done, no swapping for different factions at all.

    Magnetic also has a pretty desirable interaction with Galvanized damage-per-status mods, tacking on an extra element.

    Off the top of my head, the big exceptions I personally made were Hek, where I wanted Rad for more boss damage, and Chakkhurr, where I did actually want the extra mod slot for more crit chance.

    Melee is a different matter, and where I agree with either more Tox, or potentially pure innate Heat if you want to lock the weapon in as a Heat Inherit endpoint. Tenet Agendus will want Electric though so you’re not stuck with Corrosive.

  • @[email protected]
    link
    fedilink
    English
    21 year ago

    Plasmor does wonders with magnetic and upfront damage build (a bunch of raw elemental damage + gun CO) as well as toxin + hunter munition bleed build. The second one has more fluidity to it (where the first one struggles a bit) as it runs fire rate and reload speed, the first one gives immense satisfaction of whipping whole corridors of enemies in one shot.

  • @[email protected]
    link
    fedilink
    English
    11 year ago

    For nukor and arca plasmor, I chose magnetic for both, for different reasons. Nukor is a good primer, and galvanized aptitude works on plasmor even though it’s AoE.

    For the others, go with toxin to make viral or corrosive with one mod.