Thought I’d start off with a post, at least! This was something I was toying around with in Godot 3.4 some time back. It uses shaders for generation from simple noise + thresholds.

  • ZachAR3
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    22 years ago

    Very cool!

    • @maggoatsOPM
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      12 years ago

      Why thank you! :D

  • @[email protected]
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    11 year ago

    Nice, I’m curious as to why you felt the need of both aridity and humidity sliders, are there biomes where these have opposite values, or it’s just for lets say lakes? (Btw I was waiting for this community, thanks for opening it!)

    • @maggoatsOPM
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      11 year ago

      Sorry for replying so late!

      Basically there are two threshold values: one above which the zone is considered humid, and one below which it’s considered arid (and naturally it’s temperate otherwise).

      I’m glad someone’s decided to come partake! :D