Hello!

Here are the full changelogs for “Going South” Content Update that’s launching today.

We’ll be releasing hotfixes and probably few content polishing updates until we’re leaving for the holiday break on 23rd of December like stated in the previous DevBlog.

Important: Due to high demand when the update went live, the servers were struggling for about an hour. The hotfix we already released should’ve fixed it.

Added

  • Added Pets mechanic to the game
  • Added Mysterious Merchant mechanic to the game
  • Reworked a lot of the Inventory UI
  • Added Travel + 1 allowing pet switches
  • Location keywords are now visible in location cards & WalkPedia
  • Location keywords are now visible in the location page view
  • Added new item type: Currency
  • Added new item type: Pet Eggs
  • Currencies are listed in their own page at on the inventory and takes no inventory space
  • Added visiblity requirements for buildings
  • Added input requirement mechanic for activities (so they can consume items)
  • While Away shows Pet XP gains and Egg Hatching gains
  • Added new translations made by community translators
  • (Pets) 3 new pets added
  • (Abilities) 4 new abilities added
  • (Abilities) 1 new emergency ability added
  • (Achievements) 10 new achievements added
  • (Activities) 17 new activities added
  • (Activities) 1 new emergency activity added
  • (Buildings) 6 new buildings added
  • (Characters) 7 new characters added
  • (Locations) 8 new locations added
  • (Location Maps) 8 new isometric location maps added
  • (Keywords) 7 new keywords added
  • (Items) 94 new items added
  • (Loot Tables) 31 new loot tables added
  • (PFP options) 9 new PFP options added
  • (Recipes) 39 new recipes added
  • (Services) 7 new services added
  • (Shops) 3 new shops added
  • Probably something we forgot to list :D

Changed

  • Shoes of Escape now has 5 max charges and has a cooldown of 6000 steps
  • Taste the Rainbow achievement requirements changed

Fixed

  • Fixed tab bars in Inventory, Crafting, etc. resetting if you opened another overlay on top of the view
  • Fixed pathfinding issues
  • Hold to cast button fixed
  • Abilities that need no activities are now being charged properly
  • Fixed that undiscovered items were visible in Gear Sets view while filtering
  • Fixed sorting for positive negative values in Gear Sets
  • Fixed gear set reordering not having extra padding at the end
  • Performance improvements to the job page & job listing
  • Sorting inventory now skips sorting chests & collectibles
  • Dropping/selling high value items now combines similar entries and shows the count
  • Crafting UI enhanced a bit by showing the optional inputs better
  • Fixed that 0-stat values can be visible
  • Unclaimed achievements bubble moved a bit closed to PFP
  • Rumor count now updates when you hear them in the building UI
  • Non-droppable items no longer give you the warning
  • Fixed wrapping for activity listing buttons for locations that had a lot of activities
  • Minor improvements to how routes are listed in the Worldmap Location Info UI
  • Faction reputation rewards are now visible in Activity Details view
  • Smithing memosphere missing word fixed
  • Optimized the “removing item stacks” code, making banking, dropping items, selling, etc. a lot faster
  • Lots of minor improvements
  • LifeOfChance
    link
    fedilink
    arrow-up
    1
    ·
    21 hours ago

    I cant seem to remember where to report issues. I wanted to just give the heads up when using the bank search feature the keyboard keeps popping up whenever you withdraw something. Its REALLY annoying when trying to pull things for activities. Example being I needed mining stuff so I searched it and had to pull gear,food,tools and after withdrawing each item the keyboard popped up. Not sure when this started happening as I just used the bank for the first time in a few days.