• Lembot_0006@programming.dev
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    2 days ago

    I have tried that game. It wasn’t good. Dropped it after an hour or so. But it really looked fixable: addition of guns would make things at least not laughably pathetic. Motivation of the main personage is weak too.

    • Agent_Karyo@piefed.worldOPM
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      2 days ago

      For me personally, VTMB looks unfixable.

      Main issues:

      • Lack of roleplay mechanics (this is a key dealbreaker)
      • There seems to be no way to impact the story (critical for an RPG IMO)
      • Console UI/UX; no text, no in-depth skill system
      • Linear missions, action only missions
      • Side missions have widely been reported as being shit-tier
      • Writing is reported as being much weaker. In the original, there a lot of original, unique characters that captulized on the “vampires in every day, modern life” setting
      • No third person view
      • Dull conversation system (“Character X is unhappy with your response”)
      • Some elements of the visuals (facial animations) seem worse than the original VTMB from 20+ years ago

      I wish the original VTMB engine was updated and it was used for a real sequel in a novel setting. I am Ukrainian, so I am biased, but something like being set in Kyiv in 2010 would be way more unique. I would also love a setting in places like Montenegro, Nepal, Uruguay or Nigeria.

      • flameleaf
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        2 days ago

        The original VTMB ran on the Source engine. Valve’s keeping that up to date, too bad it wasn’t used for the sequel here.

        • Agent_Karyo@piefed.worldOPM
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          1 day ago

          Troika used a pre-release version of the source release. I would imagine it would be difficult to update since it’s stuck on an old “branch” from 20+ years ago.

          And even if you can update it, I am assuming Paradox would not want an new OG-based VTMB game because it would potentially undermine attempts at making shitty sequels in the future.