• Ananace
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    42 years ago

    Not having the spam of “<Player> has joined channel” “<Player> has left channel” notifications during org events is going to be really nice.

  • @[email protected]
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    32 years ago

    Nice! Ship trespassing mechanics are in.

    They removed the ability to get a “Channel joined notification” if an uninvited person trespasses on your ship.

    The ship owner (and any party members) will be able to legally engage/kill the trespasser.

    If you remove someone from your party while they’re on the ship, they won’t be considered as trespassing unless they injure anyone else on the ship (or leave and come back).

    • SayWhat1
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      32 years ago

      This will be real nice. I wonder if they can do the same with armistice zones so you don’t have to travel to deal with unwelcome guests.

      • macniel
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        22 years ago

        The armistice zone would probably be the crux that could hinder this implementation. If you can’t kill a trespasser that gained somehow access to your pilot seat then the entire Trespass System is unuseful.

        • SayWhat1
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          22 years ago

          They might just not worry about it at all. They’ve said in the past that armistice zones are temporary until they get AI and security stuff in order.

    • @[email protected]
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      22 years ago

      I did like in particular how they really focused on all the edge cases that are going to arise from pocket carriers and larger ships, with nested doll situations.

      • @[email protected]
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        32 years ago

        Same, I’m sure we’ll find additional edge cases but it looks like they’re working hard to account for many of those.

    • @mixaginOP
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      12 years ago

      Exactly what I was thinking!! Finally! Updates to the Trespass system :D Can’t wait to be able to keep those pesky pirates off my ship with weapons, instead of just emotes, lol…

      Also, that barge mission sounds wicked interesting… Sounds like some cool missions in the pipeline!