I built this game. I know every mechanic, every exploit, every hidden interaction.

And my 10-year-old still destroys me.

Not sometimes—usually. She knows the timing windows better than I do. Found combos I didn’t design (but somehow work). Beats me with strategies I never considered.

Then there’s my 7-year-old. Smaller, less experience, should be easy pickings. Except sometimes—sometimes—they wipe the floor with both of us.

The funny thing? This is exactly what I wanted.

I didn’t build a game where the designer always wins. I built one where the person who adapts fastest wins. Age doesn’t matter. Experience doesn’t matter.

When your kid beats you fair and square and the room erupts. When the youngest surprises everyone.

That’s the whole point.