The map is procedurally generated and is filled with settlements populated by groups with procedurally generated languages, cultures and religions. This is still early days but I’m pretty happy with how things are going. The language generation still needs a bit of work (as does everything!), hence the weird city names
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ok this is really cool. Procedural generation is always neat :D
I might make procedurally generated stuff for my map game…
maybe procedurally generated focus trees or similar, that would be kind of cool.
Sounds like an interesting idea!



