• TachyonTele@piefed.social
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    4 days ago

    “im dying, this really it… ugh … must get to a typewriter or voice recorder”

    (I know same joke but worse)

  • nul9o9@lemmy.dbzer0.com
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    4 days ago

    People say they like environmental story telling, but idk.

    Listening to 4 separate voice logs in fallout 4 about a raider investigating an active attack inside their shelter takes me out of it.

    • themoken@startrek.website
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      4 days ago

      I’m the kind of person that doesn’t even hear lyrics in music, game voice logs might as well be white noise to me. On the other hand, when the scene tells a story without words and you have to connect the dots yourself, I find that satisfying. Even basic examples like a corpse reaching toward the glowing red button.

      • saimen@feddit.org
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        3 days ago

        Isn’t half life the prime example? I mean there are no cut scenes and only a few interactions with other people.

        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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          3 days ago

          I just went with what they already seemed familiar with. And, I mean, despite everything else, Bethesda does do environmental story telling very well (excluding Starfield). Any of their games (excluding Starfield) would be my goto prime examples regardless.

  • Mycatiskai@lemmy.ca
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    3 days ago

    I mean if you have a box of bullets and you are dying it only takes one bullet to finish the job, the rest of the box is good for the next person. So that the narrative isn’t broken you should be picking up 49 bullets not 50.

  • helpImTrappedOnline
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    3 days ago

    Just as annoying when you have to watch NPCs die for the story, despite having a bag full of fast-acting miracle medicine.

  • iturnedintoanewt
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    3 days ago

    The one time I saw this greatly played was with Ish’ story in The Last of Us. That one…really hit you.