• @dyma
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    191 year ago

    mods aren’t for everyone but the Steam Deck Essentials mod boosted me like 10 fps in most areas and I’ve had a pretty good time

    • HidingCat
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      121 year ago

      This is hilarious, a mod released within a week of the game’s launch boosts it by 10 FPS. Why can modders do it but not the dev team?

      • @moogs
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        71 year ago

        Most likely because it makes the game look more potato than the Devs were willing to allow

      • @dyma
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        41 year ago

        I’m gonna give the devs the benefit of the doubt and say maybe they don’t want to ship compressed textures by default since plenty of people will need them to play on ultra settings, but a modder can cater to the smaller, dedicated fanbase on the steam deck. but idk I’m not a dev

  • @[email protected]
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    1 year ago

    As a die hard Windows hater that games (I haven’t had Windows installed on any pc I own since 2015) all of the AAA games always get absolutely dogshit performance when they first come out. It was like that with Cyberpunk and it was like that with Hogwarts Legacy. Today, those games play just as well on Windows as on Linux. I’m sure they’ll eventually work it out

      • circuitfarmer
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        1 year ago

        As someone playing on Linux desktop, yes. It’s fine*.

        *as fine as it can be, because it needs some general optimization

        Edit: and yes, I’m on AMD (it’s the obvious choice for Linux gaming; drivers are in the kernel)

      • @[email protected]
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        1 year ago

        I bet it works fine on amd gpus right now. If you’re on a 10 series Nvidia card you’re fucked. If you’re on a newer Nvidia card it’s still kind of bad though but not every protondb report involving Nvidia 3xxx or 4xxx cards is complaining about performance. I suspect there exists some kind of performance fix for later Nvidia cards that is not yet well known.

        The latest driver is 537.13 I think. Most of the time they only bother to put every multiple of 5 driver version in Linux distro repositories. Someone that was familiar with how exactly the low level parts of this worked could manually get driver 537 working on Linux probably. No idea if that would work or not but I haven’t seen someone claim to have tried it yet.

    • @FrankTheHealer
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      21 year ago

      To be fair, Cyberpunk’s performance was awful for everyone at launch, Windows, Linux and consoles.

      At one point I remember seeing someone on Reddit show that the game was less likely to crash on Linux than on Windows. In that regard, one could argue the performance was better for Linux users when Cyberpunk launched. Mind you, the games was still a buggy mess at launch too.

      • circuitfarmer
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        1 year ago

        Cyberpunk’s performance was awful for everyone at launch, Windows, Linux and consoles.

        But it wasn’t? There were a lot of bugs, to be sure, but PC performance was not among them. Hell, I was on a 970 at the time, and it was still fine.

        The console versions specifically were a shit show.

        But in regards to running better on Linux, a lot of it tends to come down to shader precaching. Lots of stutters on Windows are the first time a shader loads. That was definitely the case with Elden Ring.

  • @[email protected]
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    51 year ago

    I don’t think anyone is surprised to hear that it does not run well on the deck. Personally I’ll be streaming the game with game pass if I want to play on steam deck

  • @bfg9k
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    21 year ago

    I barely get 30-45fps at 1080p with an rtx 2070, not surprised the Deck is struggling.

  • @[email protected]
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    1 year ago

    Too bad the performances are not the biggest problem with that game

    Sooooo boring, shitty interface, emotionless characters, the starting plot is dumb as f. I’m really happy to have taken the pass to test it, would have been a waste of money

    Well more time for bg3 and sea of stars

    • @[email protected]OPM
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      21 year ago

      That sounds like fallout 4 in a nutshell, a game that I couldn’t stand more than an hour of.

    • @[email protected]
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      11 year ago

      The starting sequence is waaay too long.

      Hey, I’ve got an idea for how to start our go-anywhere do-anything space exploration game! 8 hours of hand holding tutorial quests ought to be plenty of buildup, right? None of this exciting dragon attack starting sequence BS, let’s really bore the hell out of our players.