While details were sparse, Apple showed a few screens of the games on a virtual version of the iPhone 15 Pro during today’s event, stopping short of showing gameplay of these games running on the newly announced phones. It’s unclear what the gameplay experiences for these games will be like on the iPhone 15 Pro and Max; considering it’s already possible to connect a Bluetooth controller, like the PlayStation DualSense or Xbox Series X/S gamepad, to various Apple devices, it’s not a stretch to assume that’s the best way to play these games on this new device.

As for how these games run on the devices, that remains to be seen. Apple says both Resident Evil games and Death Stranding will be available on the phones later this year, while Assassin’s Creed Mirage hits the devices in the first half of 2024, according to IGN.

  • Briongloid
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    31 year ago

    I haven’t had an iPhone since 3GS, but I am excited for this.

    I don’t plan on getting an overpriced iPhone, or an IOS device at all for that matter, but console quality games, native on mobile is exciting.

  • @[email protected]
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    1 year ago

    This seems like such a small market to me…

    Who wants to play these games, hasn’t, doesn’t have access to another console/pc, has a wireless controller, has enough time to actually sit down and play these on their phone, and has their power cord on them (because you know these games will eat that battery alive)?

    Maybe this is all setting up to allow iPhones to AirPlay games to an appletv or something.

    • @[email protected]
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      1 year ago

      What other mobile console do these run on? Steam Deck? This will target more casual gamers in a device they already own while steam deck is more for enthusiasts.

      • @[email protected]
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        11 year ago

        I think I’m questioning the size of the market for people who want to play these games on mobile in the first place.

        How many casual gamers have a controller adapter for their phone, etc?

        Maybe I just lack vision.

  • Hydroel
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    11 year ago

    Do you think these will actually run on the device, or is Apple betting on streaming here? I don’t see how they would capitalize on developers being able to develop for iPhone, while they dropped game support on Mac years ago.

    • geosocoOP
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      51 year ago

      It’s likely running native as they’ve been touting the ray tracing of their new gpu. They’ve pushed a number of games in the past to show off hardware updates or features, so that’s probably what this is about.

      Also, they didn’t drop support for mac, they just focused on their own gaming API. They continue to get new games published.

      • Hydroel
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        11 year ago

        You’re probably right! I wonder how well it can run on an iPhone when devices dedicated to gaming barely manage decent framerates on modern games at 800p. And maybe Apple hasn’t actually dropped support for game development, but I don’t believe they have been very active on that front either, did they? Looking at a list of games released on macOS in 2023 isn’t very impressive, and all games released for x86 (so, prior to 2020) won’t work on modern devices.